- 将 GameShieldBackend调用的参数从 req 修改为 GameShieldBackendArrayRequest 类型 - 初始化 GameShieldBackendArrayRequest 结构体,设置 HostId 和 Uid 字段 - 保持 Items 字段为 nil,以符合预期的调用方式
@@ -188,7 +188,7 @@ func (s *gameShieldBackendService) DeleteGameShieldBackend(ctx context.Context,
return "", err
}
- res, _, err := s.GameShieldBackend(ctx, req)
+ res, _, err := s.GameShieldBackend(ctx, &v1.GameShieldBackendArrayRequest{HostId: req.HostId, Uid: req.Uid, Items: nil})
if err != nil {