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refactor(internal/service): 修改 GameShield 接口中的 gateway_group_id- 将 gameshield.go、gameshieldbackend.go 中的 gateway_group_id 从 5 修改为 2
- 保留了原有的 TODO 注释,提醒未来需要处理硬编码问题

fusu 1 month ago
parent
commit
6aa19329db
2 changed files with 3 additions and 3 deletions
  1. 2 2
      internal/service/gameshield.go
  2. 1 1
      internal/service/gameshieldbackend.go

+ 2 - 2
internal/service/gameshield.go

@@ -78,7 +78,7 @@ func (service *gameShieldService) SubmitGameShield(ctx context.Context, req *v1.
 	dunName := strconv.Itoa(req.Uid) + "_hostId" + strconv.Itoa(req.HostId) + "_" + req.Domain
 	formData := map[string]interface{}{
 		"app_name":         dunName,
-		"gateway_group_id":  5, // TODO: 临时写死
+		"gateway_group_id":  2, // TODO: 临时写死
 		"backend":          "{}",
 		"expired_at":       "",
 		"max_device_count": 0,
@@ -101,7 +101,7 @@ func (service *gameShieldService) SubmitGameShield(ctx context.Context, req *v1.
 	}
 	if err := service.gameShieldRepository.AddGameShield(ctx, &model.GameShield{
 		AppName:        req.AppName,
-		GatewayGroupId: 5,	// TODO: 临时写死
+		GatewayGroupId: 2,	// TODO: 临时写死
 		AddTime:        time.Now(),
 		Uid:            req.Uid,
 		HostId:         req.HostId,

+ 1 - 1
internal/service/gameshieldbackend.go

@@ -128,7 +128,7 @@ func (s *gameShieldBackendService) GameShieldBackend(ctx context.Context, req *v
 	}
 	formData := map[string]interface{}{
 		"app_name":             require.DunName,
-		"gateway_group_id":     5,	// TODO: 临时写死
+		"gateway_group_id":     2,	// TODO: 临时写死
 		"backend":              require.Backend,
 		"rule_id":              require.RuleId,
 		"expired_at":           require.ExpiredAt,