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func (s *gameShieldBackendService) AddGameShieldBackend(ctx context.Context, req *v1.GameShieldBackendArrayRequest) (string, error) {
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func (s *gameShieldBackendService) AddGameShieldBackend(ctx context.Context, req *v1.GameShieldBackendArrayRequest) (string, error) {
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res, count, err := s.GameShieldBackend(ctx, req)
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res, count, err := s.GameShieldBackend(ctx, req)
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