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refactor(gameShield): 在 GameShieldBackendService 中添加 hostService 依赖

fusu 3 달 전
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1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      cmd/server/wire/wire_gen.go

+ 1 - 1
cmd/server/wire/wire_gen.go

@@ -54,7 +54,7 @@ func NewWire(viperViper *viper.Viper, logger *log.Logger) (*app.App, func(), err
 	gameShieldSdkIpService := service.NewGameShieldSdkIpService(serviceService, gameShieldSdkIpRepository)
 	gameShieldService := service.NewGameShieldService(serviceService, gameShieldRepository, crawlerService, gameShieldPublicIpService, duedateService, formatterService, parserService, requiredService, viperViper, gameShieldSdkIpService)
 	gameShieldHandler := handler.NewGameShieldHandler(handlerHandler, gameShieldService, crawlerService)
-	gameShieldBackendService := service.NewGameShieldBackendService(serviceService, gameShieldBackendRepository, gameShieldRepository, crawlerService, gameShieldPublicIpService, duedateService, formatterService, parserService, requiredService, viperViper, gameShieldService)
+	gameShieldBackendService := service.NewGameShieldBackendService(serviceService, gameShieldBackendRepository, gameShieldRepository, crawlerService, gameShieldPublicIpService, duedateService, formatterService, parserService, requiredService, viperViper, gameShieldService, hostService)
 	gameShieldBackendHandler := handler.NewGameShieldBackendHandler(handlerHandler, gameShieldBackendService)
 	webForwardingRepository := repository.NewWebForwardingRepository(repositoryRepository)
 	webForwardingService := service.NewWebForwardingService(serviceService, requiredService, webForwardingRepository, crawlerService, parserService)