package v1 import "time" type GameShieldBackendRequest struct { Id int `json:"id" form:"id"` SourceMachineIP string `json:"source_machineIP" form:"source_machineIP"` Protocol string `json:"protocol" form:"protocol"` ProxyAddr string `json:"proxy_addr" form:"proxy_addr"` ConnectPort string `json:"connect_port" form:"connect_port" binding:"required"` SdkPort string `json:"sdk_port" form:"sdk_port"` PublicIp string `json:"public_ip" form:"public_ip"` Type string `json:"type" form:"type"` CreatedAt time.Time `json:"created_at" form:"created_at"` UpdatedAt time.Time `json:"updated_at" form:"updated_at"` } type GameShieldBackendArrayRequest struct { AppName string `json:"app_name" form:"app_name" binding:"required"` Items []GameShieldBackendRequest `json:"items" form:"items"` Uid int `json:"uid" form:"uid" binding:"required"` Checked int `json:"checked" form:"checked"` HostId int `json:"host_id" form:"host_id" binding:"required"` } type SendGameShieldBackend struct { Addr []string `json:"addr" form:"addr"` Protocol string `json:"protocol" form:"protocol"` ProxyAddr string `json:"proxy_addr" form:"proxy_addr"` SdkPort int `json:"sdk_port" form:"sdk_port"` UdpSessionTimeout string `json:"udp_session_timeout" form:"udp_session_timeout"` SdkIp string `json:"sdk_ip" form:"sdk_ip"` AgentAddr string `json:"agent_addr" form:"agent_addr"` }