formatter.go 9.2 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. "github.com/AlekSi/pointer"
  7. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  9. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  10. "maps"
  11. "sort"
  12. "strconv"
  13. "strings"
  14. "github.com/spf13/cast"
  15. )
  16. type FormatterService interface {
  17. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  18. FormatPort(ctx context.Context, req interface{}) []int
  19. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  21. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  22. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  23. }
  24. func NewFormatterService(
  25. service *Service,
  26. gameShieldPublicIpService GameShieldPublicIpService,
  27. gameShieldBackendRepository repository.GameShieldBackendRepository,
  28. hostService HostService,
  29. ) FormatterService {
  30. return &formatterService{
  31. Service: service,
  32. gameShieldPublicIpService: gameShieldPublicIpService,
  33. gameShieldBackendRepository: gameShieldBackendRepository,
  34. hostService: hostService,
  35. }
  36. }
  37. type formatterService struct {
  38. *Service
  39. gameShieldPublicIpService GameShieldPublicIpService
  40. gameShieldBackendRepository repository.GameShieldBackendRepository
  41. hostService HostService
  42. }
  43. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  44. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  45. for _, v := range formData {
  46. v.Type = ""
  47. }
  48. if err != nil {
  49. return "", err
  50. }
  51. maps.Copy(formData, oldFormat)
  52. // 验证
  53. err = service.ValidateBackendData(ctx, formData, req.HostId)
  54. if err != nil {
  55. return "", err
  56. }
  57. sortedOutput, err := service.Sort(ctx, formData)
  58. if err != nil {
  59. return "", err
  60. }
  61. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  62. if err != nil {
  63. return "", err
  64. }
  65. return string(jsonBytes), nil
  66. }
  67. // FormatPort 格式化端口
  68. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  69. if req == nil {
  70. return []int{}
  71. }
  72. reqStr := cast.ToString(req)
  73. if reqStr == "" {
  74. return []int{}
  75. }
  76. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  77. // 分割字符串并转换为整数
  78. var res []int
  79. for _, v := range strings.Split(reqStr, ",") {
  80. // 去除空格
  81. v = strings.TrimSpace(v)
  82. if v != "" {
  83. port := cast.ToInt(v)
  84. res = append(res, port)
  85. }
  86. }
  87. return res
  88. }
  89. // OldFormat 旧格式
  90. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  91. res := make(map[string]v1.SendGameShieldBackend)
  92. var UdpSessionTimeout string
  93. var MaxBandwidth string
  94. for _, v := range *req {
  95. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  96. sdkPort, err := strconv.Atoi(v.SdkPort)
  97. if err != nil {
  98. return nil, err
  99. }
  100. if v.Protocol == "udp" {
  101. UdpSessionTimeout = "300s"
  102. } else {
  103. UdpSessionTimeout = ""
  104. }
  105. keyName := fmt.Sprintf("key%d", v.KeySort)
  106. if v.Type != "pc" {
  107. v.SdkIp = ""
  108. }
  109. if v.MaxBandwidth == 1 {
  110. MaxBandwidth = "100m"
  111. } else {
  112. MaxBandwidth = ""
  113. }
  114. res[keyName] = v1.SendGameShieldBackend{
  115. Addr: []string{addr},
  116. Protocol: v.Protocol,
  117. ProxyAddr: v.ProxyAddr,
  118. SdkPort: sdkPort,
  119. UdpSessionTimeout: UdpSessionTimeout,
  120. SdkIp: v.SdkIp,
  121. MaxBandwidth: MaxBandwidth,
  122. Host: v.Host,
  123. }
  124. }
  125. return res, nil
  126. }
  127. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  128. output := make(map[string]v1.SendGameShieldBackend)
  129. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  130. if err != nil {
  131. return nil, err
  132. }
  133. for _, item := range req.Items {
  134. // 提取必要字段
  135. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  136. if sourceIP == "" {
  137. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  138. }
  139. protocol := item.Protocol // 假设结构体中有这个字段
  140. if protocol == "" {
  141. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  142. }
  143. // 获取端口数组
  144. conPorts := service.FormatPort(ctx, item.ConnectPort)
  145. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  146. // 验证端口数量
  147. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  148. return nil, fmt.Errorf("端口数量不匹配")
  149. }
  150. // 处理每一对端口
  151. for i := 0; i < len(conPorts); i++ {
  152. keyCounter++
  153. key := fmt.Sprintf("key%d", keyCounter)
  154. // 使用数组中的具体端口
  155. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  156. itemMap := v1.SendGameShieldBackend{
  157. Addr: []string{addr},
  158. Protocol: protocol,
  159. Type: item.Type,
  160. }
  161. // 设置主机名(如果存在)
  162. if item.Protocol == "http" && item.Host != "" {
  163. itemMap.Host = item.Host
  164. }
  165. // 根据协议设置不同属性
  166. if protocol != "udp" {
  167. if item.Checked == "agent" {
  168. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  169. }
  170. itemMap.ProxyAddr = userIp + ":32353"
  171. } else {
  172. itemMap.ProxyAddr = ""
  173. itemMap.UdpSessionTimeout = "300s"
  174. }
  175. if item.Type != "pc" {
  176. itemMap.SdkIp = ""
  177. } else {
  178. itemMap.SdkIp = item.SdkIp
  179. }
  180. if pointer.GetInt(item.MaxBandwidth) == 1 {
  181. itemMap.MaxBandwidth = "100m"
  182. } else {
  183. itemMap.MaxBandwidth = ""
  184. }
  185. // 设置SDK端口 - 使用数组中的具体端口
  186. if len(sdkPorts) != 0 {
  187. if sdkPorts[i] <= 1024 {
  188. if item.Type == "mobile" {
  189. return nil, fmt.Errorf("移动端不支持SSH端口")
  190. }
  191. }
  192. itemMap.SdkPort = sdkPorts[i]
  193. }
  194. output[key] = itemMap
  195. }
  196. }
  197. return output, nil
  198. }
  199. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  200. var keys []int
  201. for key := range mapData {
  202. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  203. if err != nil {
  204. return nil, err
  205. }
  206. keys = append(keys, intKey)
  207. }
  208. // 2. 排序键
  209. sort.Ints(keys)
  210. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  211. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  212. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  213. for _, key := range keys {
  214. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  215. }
  216. return sortedOutput, nil
  217. }
  218. // 验证后端数据
  219. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  220. // 获取配置限制
  221. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  222. if err != nil {
  223. return fmt.Errorf("获取配置限制失败: %w", err)
  224. }
  225. // 提取源机IP和SDK端口
  226. sourceIPs := make(map[string]bool)
  227. ruleEntriesCount := int64(0)
  228. maxBandwidthCount := int64(0)
  229. // 分协议检查SDK端口
  230. tcpHttpPorts := make(map[int]bool) // TCP和HTTP共用
  231. udpPorts := make(map[int]bool) // UDP单独使用
  232. for _, item := range data {
  233. // 计算规则条目数
  234. ruleEntriesCount += int64(len(item.Addr))
  235. // 计算源机IP数
  236. for _, addr := range item.Addr {
  237. parts := strings.Split(addr, ":")
  238. if len(parts) > 0 {
  239. sourceIPs[parts[0]] = true
  240. }
  241. }
  242. // 计算最大带宽设置数
  243. if item.MaxBandwidth != "" {
  244. maxBandwidthCount++
  245. }
  246. // 根据协议类型检查SDK端口重复
  247. if item.SdkPort != 0 {
  248. // 根据协议字段来判断SDK端口是否重复
  249. switch strings.ToUpper(item.Protocol) {
  250. case "TCP", "HTTP":
  251. if tcpHttpPorts[item.SdkPort] {
  252. return fmt.Errorf("TCP/HTTP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  253. }
  254. tcpHttpPorts[item.SdkPort] = true
  255. case "UDP":
  256. if udpPorts[item.SdkPort] {
  257. return fmt.Errorf("UDP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  258. }
  259. udpPorts[item.SdkPort] = true
  260. default:
  261. return fmt.Errorf("不支持的协议类型: %s", item.Protocol)
  262. }
  263. }
  264. }
  265. // 验证源机数量
  266. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  267. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  268. configCount.SourceMachinesCount, len(sourceIPs))
  269. }
  270. // 验证规则条目数
  271. if ruleEntriesCount > configCount.RuleEntriesCount {
  272. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  273. configCount.RuleEntriesCount, ruleEntriesCount)
  274. }
  275. // 验证最大带宽设置数
  276. if maxBandwidthCount > configCount.MaxBandwidthCount {
  277. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  278. configCount.MaxBandwidthCount, maxBandwidthCount)
  279. }
  280. return nil
  281. }