formatter.go 8.1 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  7. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  9. "maps"
  10. "sort"
  11. "strconv"
  12. "strings"
  13. "github.com/spf13/cast"
  14. )
  15. type FormatterService interface {
  16. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  17. FormatPort(ctx context.Context, req interface{}) []int
  18. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  19. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  20. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  21. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  22. }
  23. func NewFormatterService(
  24. service *Service,
  25. gameShieldPublicIpService GameShieldPublicIpService,
  26. gameShieldBackendRepository repository.GameShieldBackendRepository,
  27. hostService HostService,
  28. ) FormatterService {
  29. return &formatterService{
  30. Service: service,
  31. gameShieldPublicIpService: gameShieldPublicIpService,
  32. gameShieldBackendRepository: gameShieldBackendRepository,
  33. hostService: hostService,
  34. }
  35. }
  36. type formatterService struct {
  37. *Service
  38. gameShieldPublicIpService GameShieldPublicIpService
  39. gameShieldBackendRepository repository.GameShieldBackendRepository
  40. hostService HostService
  41. }
  42. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  43. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  44. for _, v := range formData {
  45. v.Type = ""
  46. }
  47. if err != nil {
  48. return "", err
  49. }
  50. maps.Copy(formData, oldFormat)
  51. // 验证
  52. err = service.ValidateBackendData(ctx, formData, req.HostId)
  53. if err != nil {
  54. return "", err
  55. }
  56. sortedOutput, err := service.Sort(ctx, formData)
  57. if err != nil {
  58. return "", err
  59. }
  60. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  61. if err != nil {
  62. return "", err
  63. }
  64. return string(jsonBytes), nil
  65. }
  66. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  67. if req == nil {
  68. return []int{}
  69. }
  70. reqStr := cast.ToString(req)
  71. if reqStr == "" {
  72. return []int{}
  73. }
  74. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  75. // 分割字符串并转换为整数
  76. var res []int
  77. for _, v := range strings.Split(reqStr, ",") {
  78. // 去除空格
  79. v = strings.TrimSpace(v)
  80. if v != "" {
  81. port := cast.ToInt(v)
  82. res = append(res, port)
  83. }
  84. }
  85. return res
  86. }
  87. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  88. res := make(map[string]v1.SendGameShieldBackend)
  89. var UdpSessionTimeout string
  90. for _, v := range *req {
  91. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  92. sdkPort, err := strconv.Atoi(v.SdkPort)
  93. if err != nil {
  94. return nil, err
  95. }
  96. if v.Protocol == "udp" {
  97. UdpSessionTimeout = "300s"
  98. } else {
  99. UdpSessionTimeout = ""
  100. }
  101. keyName := fmt.Sprintf("key%d", v.KeySort)
  102. if v.Type != "pc" {
  103. v.SdkIp = ""
  104. }
  105. res[keyName] = v1.SendGameShieldBackend{
  106. Addr: []string{addr},
  107. Protocol: v.Protocol,
  108. ProxyAddr: v.ProxyAddr,
  109. SdkPort: sdkPort,
  110. UdpSessionTimeout: UdpSessionTimeout,
  111. SdkIp: v.SdkIp,
  112. }
  113. }
  114. return res, nil
  115. }
  116. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  117. output := make(map[string]v1.SendGameShieldBackend)
  118. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  119. if err != nil {
  120. return nil, err
  121. }
  122. for _, item := range req.Items {
  123. // 提取必要字段
  124. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  125. if sourceIP == "" {
  126. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  127. }
  128. protocol := item.Protocol // 假设结构体中有这个字段
  129. if protocol == "" {
  130. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  131. }
  132. // 获取端口数组
  133. conPorts := service.FormatPort(ctx, item.ConnectPort)
  134. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  135. // 验证端口数量
  136. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  137. return nil, fmt.Errorf("端口数量不匹配")
  138. }
  139. // 处理每一对端口
  140. for i := 0; i < len(conPorts); i++ {
  141. keyCounter++
  142. key := fmt.Sprintf("key%d", keyCounter)
  143. // 使用数组中的具体端口
  144. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  145. itemMap := v1.SendGameShieldBackend{
  146. Addr: []string{addr},
  147. Protocol: protocol,
  148. Type: item.Type,
  149. }
  150. //// 设置主机名(如果存在)
  151. //if item.Host != "" {
  152. // itemMap["host"] = item.Host
  153. //}
  154. // 根据协议设置不同属性
  155. if protocol != "udp" {
  156. if item.Checked == "agent" {
  157. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  158. }
  159. itemMap.ProxyAddr = userIp + ":32353"
  160. } else {
  161. itemMap.ProxyAddr = ""
  162. itemMap.UdpSessionTimeout = "300s"
  163. }
  164. if item.Type != "pc" {
  165. itemMap.SdkIp = ""
  166. } else {
  167. itemMap.SdkIp = item.SdkIp
  168. }
  169. if item.MaxBandwidth == 1 {
  170. itemMap.MaxBandwidth = "50m"
  171. } else {
  172. itemMap.MaxBandwidth = ""
  173. }
  174. // 设置SDK端口 - 使用数组中的具体端口
  175. if len(sdkPorts) != 0 {
  176. if sdkPorts[i] <= 1024 {
  177. if item.Type == "mobile" {
  178. return nil, fmt.Errorf("移动端不支持SSH端口")
  179. }
  180. }
  181. itemMap.SdkPort = sdkPorts[i]
  182. }
  183. output[key] = itemMap
  184. }
  185. }
  186. return output, nil
  187. }
  188. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  189. var keys []int
  190. for key := range mapData {
  191. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  192. if err != nil {
  193. return nil, err
  194. }
  195. keys = append(keys, intKey)
  196. }
  197. // 2. 排序键
  198. sort.Ints(keys)
  199. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  200. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  201. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  202. for _, key := range keys {
  203. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  204. }
  205. return sortedOutput, nil
  206. }
  207. // 验证后端数据
  208. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  209. // 获取配置限制
  210. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  211. if err != nil {
  212. return fmt.Errorf("获取配置限制失败: %w", err)
  213. }
  214. // 提取源机IP
  215. sourceIPs := make(map[string]bool)
  216. ruleEntriesCount := int64(0)
  217. maxBandwidthCount := int64(0)
  218. for _, item := range data {
  219. // 计算规则条目数
  220. ruleEntriesCount += int64(len(item.Addr))
  221. // 计算源机IP数
  222. for _, addr := range item.Addr {
  223. parts := strings.Split(addr, ":")
  224. if len(parts) > 0 {
  225. sourceIPs[parts[0]] = true
  226. }
  227. }
  228. // 计算最大带宽设置数
  229. if item.MaxBandwidth != "" {
  230. maxBandwidthCount++
  231. }
  232. }
  233. // 验证源机数量
  234. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  235. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  236. configCount.SourceMachinesCount, len(sourceIPs))
  237. }
  238. // 验证规则条目数
  239. if ruleEntriesCount > configCount.RuleEntriesCount {
  240. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  241. configCount.RuleEntriesCount, ruleEntriesCount)
  242. }
  243. // 验证最大带宽设置数
  244. if maxBandwidthCount > configCount.MaxBandwidthCount {
  245. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  246. configCount.MaxBandwidthCount, maxBandwidthCount)
  247. }
  248. return nil
  249. }