formatter.go 9.3 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. "github.com/AlekSi/pointer"
  7. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  9. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  10. "maps"
  11. "sort"
  12. "strconv"
  13. "strings"
  14. "github.com/spf13/cast"
  15. )
  16. type FormatterService interface {
  17. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  18. FormatPort(ctx context.Context, req interface{}) []int
  19. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  21. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  22. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  23. }
  24. func NewFormatterService(
  25. service *Service,
  26. gameShieldPublicIpService GameShieldPublicIpService,
  27. gameShieldBackendRepository repository.GameShieldBackendRepository,
  28. hostService HostService,
  29. ) FormatterService {
  30. return &formatterService{
  31. Service: service,
  32. gameShieldPublicIpService: gameShieldPublicIpService,
  33. gameShieldBackendRepository: gameShieldBackendRepository,
  34. hostService: hostService,
  35. }
  36. }
  37. type formatterService struct {
  38. *Service
  39. gameShieldPublicIpService GameShieldPublicIpService
  40. gameShieldBackendRepository repository.GameShieldBackendRepository
  41. hostService HostService
  42. }
  43. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  44. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  45. for _, v := range formData {
  46. v.Type = ""
  47. v.Remark = ""
  48. }
  49. if err != nil {
  50. return "", err
  51. }
  52. maps.Copy(formData, oldFormat)
  53. // 验证
  54. err = service.ValidateBackendData(ctx, formData, req.HostId)
  55. if err != nil {
  56. return "", err
  57. }
  58. sortedOutput, err := service.Sort(ctx, formData)
  59. if err != nil {
  60. return "", err
  61. }
  62. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  63. if err != nil {
  64. return "", err
  65. }
  66. return string(jsonBytes), nil
  67. }
  68. // FormatPort 格式化端口
  69. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  70. if req == nil {
  71. return []int{}
  72. }
  73. reqStr := cast.ToString(req)
  74. if reqStr == "" {
  75. return []int{}
  76. }
  77. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  78. // 分割字符串并转换为整数
  79. var res []int
  80. for _, v := range strings.Split(reqStr, ",") {
  81. // 去除空格
  82. v = strings.TrimSpace(v)
  83. if v != "" {
  84. port := cast.ToInt(v)
  85. res = append(res, port)
  86. }
  87. }
  88. return res
  89. }
  90. // OldFormat 旧格式
  91. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  92. res := make(map[string]v1.SendGameShieldBackend)
  93. var UdpSessionTimeout string
  94. var MaxBandwidth string
  95. for _, v := range *req {
  96. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  97. sdkPort, err := strconv.Atoi(v.SdkPort)
  98. if err != nil {
  99. return nil, err
  100. }
  101. if v.Protocol == "udp" {
  102. UdpSessionTimeout = "300s"
  103. v.ProxyAddr = ""
  104. } else {
  105. UdpSessionTimeout = ""
  106. }
  107. keyName := fmt.Sprintf("key%d", v.KeySort)
  108. if v.Type != "pc" {
  109. v.SdkIp = ""
  110. }
  111. if v.MaxBandwidth == 1 {
  112. MaxBandwidth = "100m"
  113. } else {
  114. MaxBandwidth = ""
  115. }
  116. res[keyName] = v1.SendGameShieldBackend{
  117. Addr: []string{addr},
  118. Protocol: v.Protocol,
  119. ProxyAddr: v.ProxyAddr,
  120. SdkPort: sdkPort,
  121. UdpSessionTimeout: UdpSessionTimeout,
  122. SdkIp: v.SdkIp,
  123. MaxBandwidth: MaxBandwidth,
  124. Host: v.Host,
  125. }
  126. }
  127. return res, nil
  128. }
  129. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  130. output := make(map[string]v1.SendGameShieldBackend)
  131. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  132. if err != nil {
  133. return nil, err
  134. }
  135. for _, item := range req.Items {
  136. // 提取必要字段
  137. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  138. if sourceIP == "" {
  139. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  140. }
  141. protocol := item.Protocol // 假设结构体中有这个字段
  142. if protocol == "" {
  143. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  144. }
  145. // 获取端口数组
  146. conPorts := service.FormatPort(ctx, item.ConnectPort)
  147. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  148. // 验证端口数量
  149. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  150. return nil, fmt.Errorf("端口数量不匹配")
  151. }
  152. // 处理每一对端口
  153. for i := 0; i < len(conPorts); i++ {
  154. keyCounter++
  155. key := fmt.Sprintf("key%d", keyCounter)
  156. // 使用数组中的具体端口
  157. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  158. itemMap := v1.SendGameShieldBackend{
  159. Addr: []string{addr},
  160. Protocol: protocol,
  161. Type: item.Type,
  162. }
  163. // 设置主机名(如果存在)
  164. if item.Protocol == "http" && item.Host != "" {
  165. itemMap.Host = item.Host
  166. }
  167. // 根据协议设置不同属性
  168. if protocol != "udp" {
  169. if item.RealIp == "agent" {
  170. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  171. }
  172. itemMap.ProxyAddr = userIp + ":32353"
  173. } else {
  174. itemMap.ProxyAddr = ""
  175. itemMap.UdpSessionTimeout = "300s"
  176. }
  177. if item.Type != "pc" {
  178. itemMap.SdkIp = ""
  179. } else {
  180. itemMap.SdkIp = item.SdkIp
  181. }
  182. if pointer.GetInt(item.MaxBandwidth) == 1 {
  183. itemMap.MaxBandwidth = "100m"
  184. } else {
  185. itemMap.MaxBandwidth = ""
  186. }
  187. // 设置SDK端口 - 使用数组中的具体端口
  188. if len(sdkPorts) != 0 {
  189. if sdkPorts[i] <= 1024 {
  190. if item.Type == "mobile" {
  191. return nil, fmt.Errorf("移动端不支持SSH端口")
  192. }
  193. }
  194. itemMap.SdkPort = sdkPorts[i]
  195. }
  196. if len(item.Remark) > 0 {
  197. itemMap.Remark = item.Remark
  198. }
  199. output[key] = itemMap
  200. }
  201. }
  202. return output, nil
  203. }
  204. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  205. var keys []int
  206. for key := range mapData {
  207. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  208. if err != nil {
  209. return nil, err
  210. }
  211. keys = append(keys, intKey)
  212. }
  213. // 2. 排序键
  214. sort.Ints(keys)
  215. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  216. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  217. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  218. for _, key := range keys {
  219. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  220. }
  221. return sortedOutput, nil
  222. }
  223. // 验证后端数据
  224. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  225. // 获取配置限制
  226. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  227. if err != nil {
  228. return fmt.Errorf("获取配置限制失败: %w", err)
  229. }
  230. // 提取源机IP和SDK端口
  231. sourceIPs := make(map[string]bool)
  232. ruleEntriesCount := int64(0)
  233. maxBandwidthCount := int64(0)
  234. // 分协议检查SDK端口
  235. tcpHttpPorts := make(map[int]bool) // TCP和HTTP共用
  236. udpPorts := make(map[int]bool) // UDP单独使用
  237. for _, item := range data {
  238. // 计算规则条目数
  239. ruleEntriesCount += int64(len(item.Addr))
  240. // 计算源机IP数
  241. for _, addr := range item.Addr {
  242. parts := strings.Split(addr, ":")
  243. if len(parts) > 0 {
  244. sourceIPs[parts[0]] = true
  245. }
  246. }
  247. // 计算最大带宽设置数
  248. if item.MaxBandwidth != "" {
  249. maxBandwidthCount++
  250. }
  251. // 根据协议类型检查SDK端口重复
  252. if item.SdkPort != 0 {
  253. // 根据协议字段来判断SDK端口是否重复
  254. switch strings.ToUpper(item.Protocol) {
  255. case "TCP", "HTTP":
  256. if tcpHttpPorts[item.SdkPort] {
  257. return fmt.Errorf("TCP/HTTP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  258. }
  259. tcpHttpPorts[item.SdkPort] = true
  260. case "UDP":
  261. if udpPorts[item.SdkPort] {
  262. return fmt.Errorf("UDP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  263. }
  264. udpPorts[item.SdkPort] = true
  265. default:
  266. return fmt.Errorf("不支持的协议类型: %s", item.Protocol)
  267. }
  268. }
  269. }
  270. // 验证源机数量
  271. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  272. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  273. configCount.SourceMachinesCount, len(sourceIPs))
  274. }
  275. // 验证规则条目数
  276. if ruleEntriesCount > configCount.RuleEntriesCount {
  277. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  278. configCount.RuleEntriesCount, ruleEntriesCount)
  279. }
  280. // 验证最大带宽设置数
  281. if maxBandwidthCount > configCount.MaxBandwidthCount {
  282. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  283. configCount.MaxBandwidthCount, maxBandwidthCount)
  284. }
  285. return nil
  286. }