gameshieldbackend.go 1.1 KB

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  1. package handler
  2. import (
  3. "github.com/gin-gonic/gin"
  4. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  5. "github.com/go-nunu/nunu-layout-advanced/internal/service"
  6. "github.com/mcuadros/go-defaults"
  7. "net/http"
  8. )
  9. type GameShieldBackendHandler struct {
  10. *Handler
  11. gameShieldBackendService service.GameShieldBackendService
  12. }
  13. func NewGameShieldBackendHandler(
  14. handler *Handler,
  15. gameShieldBackendService service.GameShieldBackendService,
  16. ) *GameShieldBackendHandler {
  17. return &GameShieldBackendHandler{
  18. Handler: handler,
  19. gameShieldBackendService: gameShieldBackendService,
  20. }
  21. }
  22. func (h *GameShieldBackendHandler) GetGameShieldBackend(ctx *gin.Context) {
  23. }
  24. func (h *GameShieldBackendHandler) AddGameShieldBackend(ctx *gin.Context) {
  25. req := new(v1.GameShieldBackendArrayRequest)
  26. if err := ctx.ShouldBind(req); err != nil {
  27. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  28. return
  29. }
  30. defaults.SetDefaults(req)
  31. res, err := h.gameShieldBackendService.AddGameShieldBackend(ctx, req)
  32. if err != nil {
  33. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  34. return
  35. }
  36. v1.HandleSuccess(ctx, res)
  37. }