formatter.go 5.4 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  7. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  8. "maps"
  9. "sort"
  10. "strconv"
  11. "strings"
  12. "github.com/spf13/cast"
  13. )
  14. type FormatterService interface {
  15. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend) (string, int, error)
  16. FormatPort(ctx context.Context, req interface{}) []int
  17. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  18. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  19. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. }
  21. func NewFormatterService(
  22. service *Service,
  23. gameShieldPublicIpService GameShieldPublicIpService,
  24. ) FormatterService {
  25. return &formatterService{
  26. Service: service,
  27. gameShieldPublicIpService: gameShieldPublicIpService,
  28. }
  29. }
  30. type formatterService struct {
  31. *Service
  32. gameShieldPublicIpService GameShieldPublicIpService
  33. }
  34. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend) (string, int, error) {
  35. keyCounter := len(oldFormat)
  36. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  37. if err != nil {
  38. return "", 0, err
  39. }
  40. maps.Copy(formData, oldFormat)
  41. sortedOutput, err := service.Sort(ctx, formData)
  42. if err != nil {
  43. return "", 0, err
  44. }
  45. jsonBytes, err := json.Marshal(sortedOutput)
  46. if err != nil {
  47. return "", 0, err
  48. }
  49. return string(jsonBytes), keyCounter, nil
  50. }
  51. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  52. if req == nil {
  53. return []int{}
  54. }
  55. reqStr := cast.ToString(req)
  56. if reqStr == "" {
  57. return []int{}
  58. }
  59. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  60. // 分割字符串并转换为整数
  61. var res []int
  62. for _, v := range strings.Split(reqStr, ",") {
  63. // 去除空格
  64. v = strings.TrimSpace(v)
  65. if v != "" {
  66. port := cast.ToInt(v)
  67. res = append(res, port)
  68. }
  69. }
  70. return res
  71. }
  72. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  73. res := make(map[string]v1.SendGameShieldBackend)
  74. for _, v := range *req {
  75. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  76. sdkPort, err := strconv.Atoi(v.SdkPort)
  77. if err != nil {
  78. return nil, err
  79. }
  80. keyName := fmt.Sprintf("key%d", v.Key)
  81. res[keyName] = v1.SendGameShieldBackend{
  82. Addr: []string{addr},
  83. Protocol: v.Protocol,
  84. ProxyAddr: v.ProxyAddr,
  85. SdkPort: sdkPort,
  86. UdpSessionTimeout: "300s",
  87. SdkIp: v.PublicIp,
  88. }
  89. }
  90. return res, nil
  91. }
  92. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  93. output := make(map[string]v1.SendGameShieldBackend)
  94. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  95. if err != nil {
  96. return nil, err
  97. }
  98. for _, item := range req.Items {
  99. // 提取必要字段
  100. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  101. if sourceIP == "" {
  102. continue // 跳过没有有效源IP的配置
  103. }
  104. protocol := item.Protocol // 假设结构体中有这个字段
  105. if protocol == "" {
  106. continue // 跳过没有有效协议的配置
  107. }
  108. // 获取端口数组
  109. conPorts := service.FormatPort(ctx, item.ConnectPort)
  110. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  111. if len(conPorts) != len(sdkPorts) {
  112. return nil, fmt.Errorf("源端口和目标端口数量不匹配")
  113. }
  114. // 处理每一对端口
  115. for i := 0; i < len(conPorts); i++ {
  116. keyCounter++
  117. key := fmt.Sprintf("key%d", keyCounter)
  118. // 使用数组中的具体端口
  119. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  120. itemMap := v1.SendGameShieldBackend{
  121. Addr: []string{addr},
  122. Protocol: protocol,
  123. }
  124. //// 设置主机名(如果存在)
  125. //if item.Host != "" {
  126. // itemMap["host"] = item.Host
  127. //}
  128. // 根据协议设置不同属性
  129. if protocol != "udp" {
  130. if req.Checked == 1 {
  131. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  132. }
  133. itemMap.ProxyAddr = userIp + ":32353"
  134. } else {
  135. itemMap.ProxyAddr = ""
  136. itemMap.UdpSessionTimeout = "300s"
  137. }
  138. if item.Type == "mobile" {
  139. itemMap.SdkIp = "127.0.0.1"
  140. } else {
  141. itemMap.SdkIp = item.PublicIp
  142. }
  143. // 设置SDK端口 - 使用数组中的具体端口
  144. itemMap.SdkPort = sdkPorts[i]
  145. output[key] = itemMap
  146. }
  147. }
  148. return output, nil
  149. }
  150. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  151. var keys []int
  152. for key := range mapData {
  153. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  154. if err != nil {
  155. return nil, err
  156. }
  157. keys = append(keys, intKey)
  158. }
  159. // 2. 排序键
  160. sort.Ints(keys)
  161. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  162. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  163. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  164. for _, key := range keys {
  165. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  166. }
  167. return sortedOutput, nil
  168. }