formatter.go 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211
  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  7. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  8. "maps"
  9. "sort"
  10. "strconv"
  11. "strings"
  12. "github.com/spf13/cast"
  13. )
  14. type FormatterService interface {
  15. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  16. FormatPort(ctx context.Context, req interface{}) []int
  17. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  18. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  19. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. }
  21. func NewFormatterService(
  22. service *Service,
  23. gameShieldPublicIpService GameShieldPublicIpService,
  24. ) FormatterService {
  25. return &formatterService{
  26. Service: service,
  27. gameShieldPublicIpService: gameShieldPublicIpService,
  28. }
  29. }
  30. type formatterService struct {
  31. *Service
  32. gameShieldPublicIpService GameShieldPublicIpService
  33. }
  34. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  35. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  36. for _, v := range formData {
  37. v.Type = ""
  38. }
  39. if err != nil {
  40. return "", err
  41. }
  42. maps.Copy(formData, oldFormat)
  43. sortedOutput, err := service.Sort(ctx, formData)
  44. if err != nil {
  45. return "", err
  46. }
  47. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  48. if err != nil {
  49. return "", err
  50. }
  51. return string(jsonBytes), nil
  52. }
  53. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  54. if req == nil {
  55. return []int{}
  56. }
  57. reqStr := cast.ToString(req)
  58. if reqStr == "" {
  59. return []int{}
  60. }
  61. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  62. // 分割字符串并转换为整数
  63. var res []int
  64. for _, v := range strings.Split(reqStr, ",") {
  65. // 去除空格
  66. v = strings.TrimSpace(v)
  67. if v != "" {
  68. port := cast.ToInt(v)
  69. res = append(res, port)
  70. }
  71. }
  72. return res
  73. }
  74. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  75. res := make(map[string]v1.SendGameShieldBackend)
  76. var UdpSessionTimeout string
  77. for _, v := range *req {
  78. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  79. sdkPort, err := strconv.Atoi(v.SdkPort)
  80. if err != nil {
  81. return nil, err
  82. }
  83. if v.Protocol == "udp" {
  84. UdpSessionTimeout = "300s"
  85. } else {
  86. UdpSessionTimeout = ""
  87. }
  88. keyName := fmt.Sprintf("key%d", v.KeySort)
  89. res[keyName] = v1.SendGameShieldBackend{
  90. Addr: []string{addr},
  91. Protocol: v.Protocol,
  92. ProxyAddr: v.ProxyAddr,
  93. SdkPort: sdkPort,
  94. UdpSessionTimeout: UdpSessionTimeout,
  95. SdkIp: v.SdkIp,
  96. }
  97. }
  98. return res, nil
  99. }
  100. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  101. output := make(map[string]v1.SendGameShieldBackend)
  102. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  103. if err != nil {
  104. return nil, err
  105. }
  106. for _, item := range req.Items {
  107. // 提取必要字段
  108. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  109. if sourceIP == "" {
  110. continue // 跳过没有有效源IP的配置
  111. }
  112. protocol := item.Protocol // 假设结构体中有这个字段
  113. if protocol == "" {
  114. continue // 跳过没有有效协议的配置
  115. }
  116. // 获取端口数组
  117. conPorts := service.FormatPort(ctx, item.ConnectPort)
  118. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  119. // 处理每一对端口
  120. for i := 0; i < len(conPorts); i++ {
  121. keyCounter++
  122. key := fmt.Sprintf("key%d", keyCounter)
  123. // 使用数组中的具体端口
  124. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  125. itemMap := v1.SendGameShieldBackend{
  126. Addr: []string{addr},
  127. Protocol: protocol,
  128. }
  129. //// 设置主机名(如果存在)
  130. //if item.Host != "" {
  131. // itemMap["host"] = item.Host
  132. //}
  133. // 根据协议设置不同属性
  134. if protocol != "udp" {
  135. if item.Checked == "agent" {
  136. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  137. }
  138. itemMap.ProxyAddr = userIp + ":32353"
  139. } else {
  140. itemMap.ProxyAddr = ""
  141. itemMap.UdpSessionTimeout = "300s"
  142. }
  143. itemMap.Type = item.Type
  144. if item.Type != "pc" {
  145. itemMap.SdkIp = "127.0.0.1"
  146. } else {
  147. itemMap.SdkIp = item.SdkIp
  148. }
  149. if item.MaxBandwidth == "1" {
  150. itemMap.MaxBandwidth = "50m"
  151. } else {
  152. itemMap.MaxBandwidth = ""
  153. }
  154. // 设置SDK端口 - 使用数组中的具体端口
  155. if len(sdkPorts) != 0 {
  156. itemMap.SdkPort = sdkPorts[i]
  157. }
  158. output[key] = itemMap
  159. }
  160. }
  161. return output, nil
  162. }
  163. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  164. var keys []int
  165. for key := range mapData {
  166. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  167. if err != nil {
  168. return nil, err
  169. }
  170. keys = append(keys, intKey)
  171. }
  172. // 2. 排序键
  173. sort.Ints(keys)
  174. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  175. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  176. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  177. for _, key := range keys {
  178. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  179. }
  180. return sortedOutput, nil
  181. }