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- package service
- import (
- "context"
- "encoding/json"
- "fmt"
- v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
- "github.com/go-nunu/nunu-layout-advanced/internal/model"
- "github.com/go-nunu/nunu-layout-advanced/internal/repository"
- "maps"
- "slices"
- "sort"
- "strconv"
- "strings"
- "github.com/spf13/cast"
- )
- type FormatterService interface {
- FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
- FormatPort(ctx context.Context, req interface{}) []int
- OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
- TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
- Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
- }
- func NewFormatterService(
- service *Service,
- gameShieldPublicIpService GameShieldPublicIpService,
- gameShieldBackendRepository repository.GameShieldBackendRepository,
- hostService HostService,
- ) FormatterService {
- return &formatterService{
- Service: service,
- gameShieldPublicIpService: gameShieldPublicIpService,
- gameShieldBackendRepository: gameShieldBackendRepository,
- hostService: hostService,
- }
- }
- type formatterService struct {
- *Service
- gameShieldPublicIpService GameShieldPublicIpService
- gameShieldBackendRepository repository.GameShieldBackendRepository
- hostService HostService
- }
- func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
- formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
- for _, v := range formData {
- v.Type = ""
- }
- if err != nil {
- return "", err
- }
- maps.Copy(formData, oldFormat)
- sortedOutput, err := service.Sort(ctx, formData)
- if err != nil {
- return "", err
- }
- jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
- if err != nil {
- return "", err
- }
- return string(jsonBytes), nil
- }
- func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
- if req == nil {
- return []int{}
- }
- reqStr := cast.ToString(req)
- if reqStr == "" {
- return []int{}
- }
- reqStr = strings.ReplaceAll(reqStr, ",", ",")
- // 分割字符串并转换为整数
- var res []int
- for _, v := range strings.Split(reqStr, ",") {
- // 去除空格
- v = strings.TrimSpace(v)
- if v != "" {
- port := cast.ToInt(v)
- res = append(res, port)
- }
- }
- return res
- }
- func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
- res := make(map[string]v1.SendGameShieldBackend)
- var UdpSessionTimeout string
- for _, v := range *req {
- addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
- sdkPort, err := strconv.Atoi(v.SdkPort)
- if err != nil {
- return nil, err
- }
- if v.Protocol == "udp" {
- UdpSessionTimeout = "300s"
- } else {
- UdpSessionTimeout = ""
- }
- keyName := fmt.Sprintf("key%d", v.KeySort)
- if v.Type != "pc" {
- v.SdkIp = ""
- }
- res[keyName] = v1.SendGameShieldBackend{
- Addr: []string{addr},
- Protocol: v.Protocol,
- ProxyAddr: v.ProxyAddr,
- SdkPort: sdkPort,
- UdpSessionTimeout: UdpSessionTimeout,
- SdkIp: v.SdkIp,
- }
- }
- return res, nil
- }
- func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
- // 初始化输出映射
- output := make(map[string]v1.SendGameShieldBackend)
- // 获取所需基础数据
- userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
- if err != nil {
- return nil, err
- }
- oldCount, err := service.gameShieldBackendRepository.GetGameShieldBackendConfigCountByHostId(ctx, req.HostId)
- if err != nil {
- return nil, err
- }
- oldMachineIp, err := service.gameShieldBackendRepository.GetGameShieldBackendSourceMachineIpByHostId(ctx, req.HostId)
- if err != nil {
- return nil, err
- }
- configCount, err := service.hostService.GetGameShieldConfig(ctx, req.HostId)
- if err != nil {
- return nil, err
- }
- // 遍历请求中的所有项目
- for _, item := range req.Items {
- // 检查并验证源机器IP
- sourceIP := item.SourceMachineIP
- if sourceIP == "" {
- return nil, fmt.Errorf("没有有效源IP的配置")
- }
- // 检查源机器IP是否为新增
- if !slices.Contains(oldMachineIp, sourceIP) {
- oldCount.SourceMachinesCount++
- if oldCount.SourceMachinesCount > configCount.SourceMachinesCount {
- return nil, fmt.Errorf("超出最大源机数量")
- }
- }
- // 验证协议
- protocol := item.Protocol
- if protocol == "" {
- return nil, fmt.Errorf("没有有效协议的配置")
- }
- // 获取并验证端口配置
- conPorts := service.FormatPort(ctx, item.ConnectPort)
- sdkPorts := service.FormatPort(ctx, item.SdkPort)
- // 验证端口数量匹配
- if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
- return nil, fmt.Errorf("端口数量不匹配")
- }
- // 验证规则条目数量
- oldCount.RuleEntriesCount += int64(len(conPorts))
- if oldCount.RuleEntriesCount > configCount.RuleEntriesCount {
- return nil, fmt.Errorf("超出最大规则数量")
- }
- // 处理每一对端口
- for i := 0; i < len(conPorts); i++ {
- keyCounter++
- key := fmt.Sprintf("key%d", keyCounter)
- // 构建基本的后端配置项
- itemMap := v1.SendGameShieldBackend{
- Addr: []string{fmt.Sprintf("%s:%d", sourceIP, conPorts[i])},
- Protocol: protocol,
- Type: item.Type,
- }
- // 根据协议类型设置属性
- if protocol != "udp" {
- // 非UDP协议的配置
- if item.Checked == "agent" {
- itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
- }
- itemMap.ProxyAddr = userIp + ":32353"
- } else {
- // UDP协议的配置
- itemMap.ProxyAddr = ""
- itemMap.UdpSessionTimeout = "300s"
- }
- // 根据设备类型设置SDK IP
- if item.Type == "pc" {
- itemMap.SdkIp = item.SdkIp
- } else {
- itemMap.SdkIp = ""
- }
- // 处理最大带宽设置
- if item.MaxBandwidth == 1 {
- oldCount.MaxBandwidthCount++
- if oldCount.MaxBandwidthCount > configCount.MaxBandwidthCount {
- return nil, fmt.Errorf("超出最大带宽数量")
- }
- itemMap.MaxBandwidth = "50m"
- } else {
- itemMap.MaxBandwidth = ""
- }
- // 设置SDK端口(如果存在)
- if len(sdkPorts) > 0 {
- sdkPort := sdkPorts[i]
- // 检查移动端的SSH端口限制
- if sdkPort <= 1024 && item.Type == "mobile" {
- return nil, fmt.Errorf("移动端不支持SSH端口")
- }
- itemMap.SdkPort = sdkPort
- }
- // 将配置项添加到输出映射
- output[key] = itemMap
- }
- }
- return output, nil
- }
- func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
- var keys []int
- for key := range mapData {
- intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
- if err != nil {
- return nil, err
- }
- keys = append(keys, intKey)
- }
- // 2. 排序键
- sort.Ints(keys)
- // 3. 创建一个新的 output 切片或 map 来存储排序后的值
- sortedOutput := make(map[string]v1.SendGameShieldBackend)
- // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
- for _, key := range keys {
- sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
- }
- return sortedOutput, nil
- }
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