formatter.go 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268
  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  7. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  9. "maps"
  10. "slices"
  11. "sort"
  12. "strconv"
  13. "strings"
  14. "github.com/spf13/cast"
  15. )
  16. type FormatterService interface {
  17. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  18. FormatPort(ctx context.Context, req interface{}) []int
  19. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  21. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  22. }
  23. func NewFormatterService(
  24. service *Service,
  25. gameShieldPublicIpService GameShieldPublicIpService,
  26. gameShieldBackendRepository repository.GameShieldBackendRepository,
  27. hostService HostService,
  28. ) FormatterService {
  29. return &formatterService{
  30. Service: service,
  31. gameShieldPublicIpService: gameShieldPublicIpService,
  32. gameShieldBackendRepository: gameShieldBackendRepository,
  33. hostService: hostService,
  34. }
  35. }
  36. type formatterService struct {
  37. *Service
  38. gameShieldPublicIpService GameShieldPublicIpService
  39. gameShieldBackendRepository repository.GameShieldBackendRepository
  40. hostService HostService
  41. }
  42. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  43. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  44. for _, v := range formData {
  45. v.Type = ""
  46. }
  47. if err != nil {
  48. return "", err
  49. }
  50. maps.Copy(formData, oldFormat)
  51. sortedOutput, err := service.Sort(ctx, formData)
  52. if err != nil {
  53. return "", err
  54. }
  55. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  56. if err != nil {
  57. return "", err
  58. }
  59. return string(jsonBytes), nil
  60. }
  61. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  62. if req == nil {
  63. return []int{}
  64. }
  65. reqStr := cast.ToString(req)
  66. if reqStr == "" {
  67. return []int{}
  68. }
  69. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  70. // 分割字符串并转换为整数
  71. var res []int
  72. for _, v := range strings.Split(reqStr, ",") {
  73. // 去除空格
  74. v = strings.TrimSpace(v)
  75. if v != "" {
  76. port := cast.ToInt(v)
  77. res = append(res, port)
  78. }
  79. }
  80. return res
  81. }
  82. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  83. res := make(map[string]v1.SendGameShieldBackend)
  84. var UdpSessionTimeout string
  85. for _, v := range *req {
  86. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  87. sdkPort, err := strconv.Atoi(v.SdkPort)
  88. if err != nil {
  89. return nil, err
  90. }
  91. if v.Protocol == "udp" {
  92. UdpSessionTimeout = "300s"
  93. } else {
  94. UdpSessionTimeout = ""
  95. }
  96. keyName := fmt.Sprintf("key%d", v.KeySort)
  97. if v.Type != "pc" {
  98. v.SdkIp = ""
  99. }
  100. res[keyName] = v1.SendGameShieldBackend{
  101. Addr: []string{addr},
  102. Protocol: v.Protocol,
  103. ProxyAddr: v.ProxyAddr,
  104. SdkPort: sdkPort,
  105. UdpSessionTimeout: UdpSessionTimeout,
  106. SdkIp: v.SdkIp,
  107. }
  108. }
  109. return res, nil
  110. }
  111. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  112. // 初始化输出映射
  113. output := make(map[string]v1.SendGameShieldBackend)
  114. // 获取所需基础数据
  115. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  116. if err != nil {
  117. return nil, err
  118. }
  119. oldCount, err := service.gameShieldBackendRepository.GetGameShieldBackendConfigCountByHostId(ctx, req.HostId)
  120. if err != nil {
  121. return nil, err
  122. }
  123. oldMachineIp, err := service.gameShieldBackendRepository.GetGameShieldBackendSourceMachineIpByHostId(ctx, req.HostId)
  124. if err != nil {
  125. return nil, err
  126. }
  127. configCount, err := service.hostService.GetGameShieldConfig(ctx, req.HostId)
  128. if err != nil {
  129. return nil, err
  130. }
  131. // 遍历请求中的所有项目
  132. for _, item := range req.Items {
  133. // 检查并验证源机器IP
  134. sourceIP := item.SourceMachineIP
  135. if sourceIP == "" {
  136. return nil, fmt.Errorf("没有有效源IP的配置")
  137. }
  138. // 检查源机器IP是否为新增
  139. if !slices.Contains(oldMachineIp, sourceIP) {
  140. oldCount.SourceMachinesCount++
  141. if oldCount.SourceMachinesCount > configCount.SourceMachinesCount {
  142. return nil, fmt.Errorf("超出最大源机数量")
  143. }
  144. }
  145. // 验证协议
  146. protocol := item.Protocol
  147. if protocol == "" {
  148. return nil, fmt.Errorf("没有有效协议的配置")
  149. }
  150. // 获取并验证端口配置
  151. conPorts := service.FormatPort(ctx, item.ConnectPort)
  152. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  153. // 验证端口数量匹配
  154. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  155. return nil, fmt.Errorf("端口数量不匹配")
  156. }
  157. // 验证规则条目数量
  158. oldCount.RuleEntriesCount += int64(len(conPorts))
  159. if oldCount.RuleEntriesCount > configCount.RuleEntriesCount {
  160. return nil, fmt.Errorf("超出最大规则数量")
  161. }
  162. // 处理每一对端口
  163. for i := 0; i < len(conPorts); i++ {
  164. keyCounter++
  165. key := fmt.Sprintf("key%d", keyCounter)
  166. // 构建基本的后端配置项
  167. itemMap := v1.SendGameShieldBackend{
  168. Addr: []string{fmt.Sprintf("%s:%d", sourceIP, conPorts[i])},
  169. Protocol: protocol,
  170. Type: item.Type,
  171. }
  172. // 根据协议类型设置属性
  173. if protocol != "udp" {
  174. // 非UDP协议的配置
  175. if item.Checked == "agent" {
  176. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  177. }
  178. itemMap.ProxyAddr = userIp + ":32353"
  179. } else {
  180. // UDP协议的配置
  181. itemMap.ProxyAddr = ""
  182. itemMap.UdpSessionTimeout = "300s"
  183. }
  184. // 根据设备类型设置SDK IP
  185. if item.Type == "pc" {
  186. itemMap.SdkIp = item.SdkIp
  187. } else {
  188. itemMap.SdkIp = ""
  189. }
  190. // 处理最大带宽设置
  191. if item.MaxBandwidth == 1 {
  192. oldCount.MaxBandwidthCount++
  193. if oldCount.MaxBandwidthCount > configCount.MaxBandwidthCount {
  194. return nil, fmt.Errorf("超出最大带宽数量")
  195. }
  196. itemMap.MaxBandwidth = "50m"
  197. } else {
  198. itemMap.MaxBandwidth = ""
  199. }
  200. // 设置SDK端口(如果存在)
  201. if len(sdkPorts) > 0 {
  202. sdkPort := sdkPorts[i]
  203. // 检查移动端的SSH端口限制
  204. if sdkPort <= 1024 && item.Type == "mobile" {
  205. return nil, fmt.Errorf("移动端不支持SSH端口")
  206. }
  207. itemMap.SdkPort = sdkPort
  208. }
  209. // 将配置项添加到输出映射
  210. output[key] = itemMap
  211. }
  212. }
  213. return output, nil
  214. }
  215. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  216. var keys []int
  217. for key := range mapData {
  218. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  219. if err != nil {
  220. return nil, err
  221. }
  222. keys = append(keys, intKey)
  223. }
  224. // 2. 排序键
  225. sort.Ints(keys)
  226. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  227. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  228. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  229. for _, key := range keys {
  230. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  231. }
  232. return sortedOutput, nil
  233. }