formatter.go 9.5 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. "github.com/AlekSi/pointer"
  7. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  9. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  10. "maps"
  11. "sort"
  12. "strconv"
  13. "strings"
  14. "github.com/spf13/cast"
  15. )
  16. type FormatterService interface {
  17. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  18. FormatPort(ctx context.Context, req interface{}) []int
  19. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  21. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  22. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  23. }
  24. func NewFormatterService(
  25. service *Service,
  26. gameShieldPublicIpService GameShieldPublicIpService,
  27. gameShieldBackendRepository repository.GameShieldBackendRepository,
  28. hostService HostService,
  29. ) FormatterService {
  30. return &formatterService{
  31. Service: service,
  32. gameShieldPublicIpService: gameShieldPublicIpService,
  33. gameShieldBackendRepository: gameShieldBackendRepository,
  34. hostService: hostService,
  35. }
  36. }
  37. type formatterService struct {
  38. *Service
  39. gameShieldPublicIpService GameShieldPublicIpService
  40. gameShieldBackendRepository repository.GameShieldBackendRepository
  41. hostService HostService
  42. }
  43. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  44. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  45. for k := range formData {
  46. // 获取副本
  47. tempItem := formData[k]
  48. tempItem.Type = ""
  49. tempItem.Remark = ""
  50. formData[k] = tempItem // 将修改后的副本存回 map
  51. }
  52. if err != nil {
  53. return "", err
  54. }
  55. maps.Copy(formData, oldFormat)
  56. // 验证
  57. err = service.ValidateBackendData(ctx, formData, req.HostId)
  58. if err != nil {
  59. return "", err
  60. }
  61. sortedOutput, err := service.Sort(ctx, formData)
  62. if err != nil {
  63. return "", err
  64. }
  65. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  66. if err != nil {
  67. return "", err
  68. }
  69. return string(jsonBytes), nil
  70. }
  71. // FormatPort 格式化端口
  72. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  73. if req == nil {
  74. return []int{}
  75. }
  76. reqStr := cast.ToString(req)
  77. if reqStr == "" {
  78. return []int{}
  79. }
  80. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  81. // 分割字符串并转换为整数
  82. var res []int
  83. for _, v := range strings.Split(reqStr, ",") {
  84. // 去除空格
  85. v = strings.TrimSpace(v)
  86. if v != "" {
  87. port := cast.ToInt(v)
  88. res = append(res, port)
  89. }
  90. }
  91. return res
  92. }
  93. // OldFormat 旧格式
  94. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  95. res := make(map[string]v1.SendGameShieldBackend)
  96. var UdpSessionTimeout string
  97. var MaxBandwidth string
  98. for _, v := range *req {
  99. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  100. sdkPort, err := strconv.Atoi(v.SdkPort)
  101. if err != nil {
  102. return nil, err
  103. }
  104. if v.Protocol == "udp" {
  105. UdpSessionTimeout = "300s"
  106. v.ProxyAddr = ""
  107. } else {
  108. UdpSessionTimeout = ""
  109. }
  110. keyName := fmt.Sprintf("key%d", v.KeySort)
  111. if v.Type != "pc" {
  112. v.SdkIp = ""
  113. }
  114. if v.MaxBandwidth == 1 {
  115. MaxBandwidth = "100m"
  116. } else {
  117. MaxBandwidth = ""
  118. }
  119. if v.Protocol != "http" {
  120. v.Host = ""
  121. }
  122. res[keyName] = v1.SendGameShieldBackend{
  123. Addr: []string{addr},
  124. Protocol: v.Protocol,
  125. ProxyAddr: v.ProxyAddr,
  126. SdkPort: sdkPort,
  127. UdpSessionTimeout: UdpSessionTimeout,
  128. SdkIp: v.SdkIp,
  129. MaxBandwidth: MaxBandwidth,
  130. Host: v.Host,
  131. }
  132. }
  133. return res, nil
  134. }
  135. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  136. output := make(map[string]v1.SendGameShieldBackend)
  137. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  138. if err != nil {
  139. return nil, err
  140. }
  141. for _, item := range req.Items {
  142. // 提取必要字段
  143. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  144. if sourceIP == "" {
  145. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  146. }
  147. protocol := item.Protocol // 假设结构体中有这个字段
  148. if protocol == "" {
  149. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  150. }
  151. // 获取端口数组
  152. conPorts := service.FormatPort(ctx, item.ConnectPort)
  153. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  154. // 验证端口数量
  155. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  156. return nil, fmt.Errorf("端口数量不匹配")
  157. }
  158. // 处理每一对端口
  159. for i := 0; i < len(conPorts); i++ {
  160. keyCounter++
  161. key := fmt.Sprintf("key%d", keyCounter)
  162. // 使用数组中的具体端口
  163. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  164. itemMap := v1.SendGameShieldBackend{
  165. Addr: []string{addr},
  166. Protocol: protocol,
  167. Type: item.Type,
  168. }
  169. // 设置主机名(如果存在)
  170. if item.Protocol == "http" && item.Host != "" {
  171. itemMap.Host = item.Host
  172. }
  173. // 根据协议设置不同属性
  174. if protocol != "udp" {
  175. if item.RealIp == "agent" {
  176. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  177. }
  178. itemMap.ProxyAddr = userIp + ":32353"
  179. } else {
  180. itemMap.ProxyAddr = ""
  181. itemMap.UdpSessionTimeout = "300s"
  182. }
  183. if item.Type != "pc" {
  184. itemMap.SdkIp = ""
  185. } else {
  186. itemMap.SdkIp = item.SdkIp
  187. }
  188. if pointer.GetInt(item.MaxBandwidth) == 1 {
  189. itemMap.MaxBandwidth = "100m"
  190. } else {
  191. itemMap.MaxBandwidth = ""
  192. }
  193. // 设置SDK端口 - 使用数组中的具体端口
  194. if len(sdkPorts) != 0 {
  195. if sdkPorts[i] <= 1024 {
  196. if item.Type == "mobile" {
  197. return nil, fmt.Errorf("移动端不支持SSH端口")
  198. }
  199. }
  200. itemMap.SdkPort = sdkPorts[i]
  201. }
  202. if len(item.Remark) > 0 {
  203. itemMap.Remark = item.Remark
  204. }
  205. output[key] = itemMap
  206. }
  207. }
  208. return output, nil
  209. }
  210. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  211. var keys []int
  212. for key := range mapData {
  213. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  214. if err != nil {
  215. return nil, err
  216. }
  217. keys = append(keys, intKey)
  218. }
  219. // 2. 排序键
  220. sort.Ints(keys)
  221. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  222. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  223. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  224. for _, key := range keys {
  225. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  226. }
  227. return sortedOutput, nil
  228. }
  229. // 验证后端数据
  230. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  231. // 获取配置限制
  232. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  233. if err != nil {
  234. return fmt.Errorf("获取配置限制失败: %w", err)
  235. }
  236. // 提取源机IP和SDK端口
  237. sourceIPs := make(map[string]bool)
  238. ruleEntriesCount := int64(0)
  239. maxBandwidthCount := int64(0)
  240. // 分协议检查SDK端口
  241. tcpHttpPorts := make(map[int]bool) // TCP和HTTP共用
  242. udpPorts := make(map[int]bool) // UDP单独使用
  243. for _, item := range data {
  244. // 计算规则条目数
  245. ruleEntriesCount += int64(len(item.Addr))
  246. // 计算源机IP数
  247. for _, addr := range item.Addr {
  248. parts := strings.Split(addr, ":")
  249. if len(parts) > 0 {
  250. sourceIPs[parts[0]] = true
  251. }
  252. }
  253. // 计算最大带宽设置数
  254. if item.MaxBandwidth != "" {
  255. maxBandwidthCount++
  256. }
  257. // 根据协议类型检查SDK端口重复
  258. if item.SdkPort != 0 {
  259. // 根据协议字段来判断SDK端口是否重复
  260. switch strings.ToUpper(item.Protocol) {
  261. case "TCP", "HTTP":
  262. if tcpHttpPorts[item.SdkPort] {
  263. return fmt.Errorf("TCP/HTTP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  264. }
  265. tcpHttpPorts[item.SdkPort] = true
  266. case "UDP":
  267. if udpPorts[item.SdkPort] {
  268. return fmt.Errorf("UDP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  269. }
  270. udpPorts[item.SdkPort] = true
  271. default:
  272. return fmt.Errorf("不支持的协议类型: %s", item.Protocol)
  273. }
  274. }
  275. }
  276. // 验证源机数量
  277. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  278. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  279. configCount.SourceMachinesCount, len(sourceIPs))
  280. }
  281. // 验证规则条目数
  282. if ruleEntriesCount > configCount.RuleEntriesCount {
  283. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  284. configCount.RuleEntriesCount, ruleEntriesCount)
  285. }
  286. // 验证最大带宽设置数
  287. if maxBandwidthCount > configCount.MaxBandwidthCount {
  288. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  289. configCount.MaxBandwidthCount, maxBandwidthCount)
  290. }
  291. return nil
  292. }