host.go 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290
  1. package service
  2. import (
  3. "context"
  4. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  5. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  6. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  7. "github.com/spf13/cast"
  8. "strconv"
  9. "strings"
  10. )
  11. // HostService 接口定义
  12. type HostService interface {
  13. GetHost(ctx context.Context, id int64) (*model.Host, error)
  14. GetGameShieldConfig(ctx context.Context, hostId int) (v1.GameShieldHostBackendConfigResponse, error)
  15. GetGlobalLimitConfig(ctx context.Context, hostId int) (v1.GlobalLimitConfigResponse, error)
  16. GetTcpLimitConfig(ctx context.Context, hostId int) (v1.TcpLimitRequest, error)
  17. GetUdpLimitConfig(ctx context.Context, hostId int) (v1.UdpLimitRequest, error)
  18. GetWebLimitConfig(ctx context.Context, hostId int) (v1.WebLimitRequest, error)
  19. }
  20. func NewHostService(
  21. service *Service,
  22. hostRepository repository.HostRepository,
  23. ) HostService {
  24. return &hostService{
  25. Service: service,
  26. hostRepository: hostRepository,
  27. }
  28. }
  29. // 常量定义,包含新增的配置项名称
  30. const (
  31. ConfigOnlineDevices = "在线设备数"
  32. ConfigRuleEntries = "规则条目"
  33. ConfigMaxBandwidth = "高带宽转发规则条目"
  34. ConfigSourceMachines = "支持源机"
  35. ConfigBps = "带宽"
  36. ConfigMaxProtection = "高防防护能力"
  37. ConfigPortCount = "防御端口数量"
  38. ConfigDomainCount = "防御域名(需要备案)"
  39. ConfigOperator = "高防线路"
  40. ConfigIpCount = "高防节点IP"
  41. )
  42. // unitSuffixMap 存储需要去除的单位后缀
  43. var unitSuffixMap = map[string]string{
  44. ConfigOnlineDevices: "个",
  45. ConfigRuleEntries: "个",
  46. ConfigMaxBandwidth: "条",
  47. ConfigIpCount: "个",
  48. }
  49. type hostService struct {
  50. *Service
  51. hostRepository repository.HostRepository
  52. }
  53. func (s *hostService) GetHost(ctx context.Context, id int64) (*model.Host, error) {
  54. return s.hostRepository.GetHost(ctx, id)
  55. }
  56. // GetHostConfig 保持不变,它是一个通用的底层数据获取方法。
  57. func (s *hostService) GetHostConfig(ctx context.Context, hostId int) ([]map[string]string, error) {
  58. configOptions, err := s.hostRepository.GetHostConfig(ctx, hostId)
  59. if err != nil {
  60. return nil, err
  61. }
  62. // 2. 收集ID和建立映射关系 (优化部分)
  63. var configIDs []int
  64. // 只收集那些我们需要查询详情的 option ID
  65. var optionIDsToFetch []int
  66. optionMap := make(map[int]int)
  67. qtyMap := make(map[int]int)
  68. for _, item := range configOptions {
  69. configIDs = append(configIDs, item.Configid)
  70. qtyMap[item.Configid] = item.Qty
  71. // 核心优化:只有当数量为0时,我们才需要Option的名称,
  72. // 因此才需要记录其ID用于后续查询,并建立 configID -> optionID 的映射。
  73. if item.Qty == 0 {
  74. optionIDsToFetch = append(optionIDsToFetch, item.Optionid)
  75. optionMap[item.Configid] = item.Optionid
  76. }
  77. }
  78. // 3. 获取配置和选项数据
  79. var configs []v1.ProductConfigOption
  80. if len(configIDs) > 0 {
  81. configs, err = s.hostRepository.GetProductConfigOption(ctx, configIDs)
  82. if err != nil {
  83. return nil, err
  84. }
  85. }
  86. // 只有在确实需要查询的情况下才执行
  87. var options []v1.ProductConfigOptionSub
  88. if len(optionIDsToFetch) > 0 {
  89. options, err = s.hostRepository.GetProductConfigOptionSub(ctx, optionIDsToFetch)
  90. if err != nil {
  91. return nil, err
  92. }
  93. }
  94. // 4. 转换选项为关联数组
  95. optionsByID := make(map[int]v1.ProductConfigOptionSub)
  96. for _, option := range options {
  97. optionsByID[option.ID] = option
  98. }
  99. // 5. 构建结果数据 (逻辑更清晰)
  100. var data []map[string]string
  101. for _, config := range configs {
  102. var optionName string
  103. // 直接通过qtyMap判断,逻辑更直接
  104. if qty := qtyMap[config.ID]; qty != 0 {
  105. // 如果数量不为0,直接使用数量作为名称
  106. optionName = strconv.Itoa(qty)
  107. } else {
  108. // 否则,我们知道它一定在 optionMap 和 optionsByID 中 (如果数据一致)
  109. optionID := optionMap[config.ID] // 这个查找现在是必要的
  110. if opt, ok := optionsByID[optionID]; ok {
  111. optionName = opt.OptionName
  112. }
  113. }
  114. data = append(data, map[string]string{
  115. "config_name": config.OptionName,
  116. "option_name": optionName,
  117. })
  118. }
  119. return data, nil
  120. }
  121. // cleanConfigOptionName 简化后的清理函数,直接返回清理后的字符串。
  122. func (s *hostService) cleanConfigOptionName(configName string, optionName string) string {
  123. // 根据配置名称去除相应的单位后缀
  124. if suffix, ok := unitSuffixMap[configName]; ok {
  125. optionName = strings.TrimSuffix(optionName, suffix)
  126. }
  127. return optionName
  128. }
  129. // getHostConfigsMap 新增的辅助函数,用于获取所有清理后的配置映射。
  130. func (s *hostService) getHostConfigsMap(ctx context.Context, hostId int) (map[string]string, error) {
  131. baseData, err := s.GetHostConfig(ctx, hostId)
  132. if err != nil {
  133. return nil, err
  134. }
  135. configsMap := make(map[string]string)
  136. for _, item := range baseData {
  137. configName := item["config_name"]
  138. optionName := item["option_name"]
  139. // 将清理后的值存储到 map 中
  140. configsMap[configName] = s.cleanConfigOptionName(configName, optionName)
  141. }
  142. return configsMap, nil
  143. }
  144. func (s *hostService) GetGameShieldConfig(ctx context.Context, hostId int) (v1.GameShieldHostBackendConfigResponse, error) {
  145. // 调用新辅助函数获取处理好的配置映射
  146. configsMap, err := s.getHostConfigsMap(ctx, hostId)
  147. if err != nil {
  148. return v1.GameShieldHostBackendConfigResponse{}, err
  149. }
  150. var data v1.GameShieldHostBackendConfigResponse
  151. var parseErr error // 用于统一处理类型转换错误
  152. // 从映射中获取值并进行类型转换
  153. if val, ok := configsMap[ConfigOnlineDevices]; ok {
  154. data.OnlineDevicesCount, parseErr = cast.ToInt64E(val)
  155. if parseErr != nil {
  156. return data, parseErr
  157. }
  158. }
  159. if val, ok := configsMap[ConfigRuleEntries]; ok {
  160. data.RuleEntriesCount, parseErr = cast.ToInt64E(val)
  161. if parseErr != nil {
  162. return data, parseErr
  163. }
  164. }
  165. if val, ok := configsMap[ConfigMaxBandwidth]; ok {
  166. data.MaxBandwidthCount, parseErr = cast.ToInt64E(val)
  167. if parseErr != nil {
  168. return data, parseErr
  169. }
  170. }
  171. if val, ok := configsMap[ConfigSourceMachines]; ok {
  172. data.SourceMachinesCount, parseErr = cast.ToInt64E(val)
  173. if parseErr != nil {
  174. return data, parseErr
  175. }
  176. }
  177. return data, nil
  178. }
  179. func (s *hostService) GetGlobalLimitConfig(ctx context.Context, hostId int) (v1.GlobalLimitConfigResponse, error) {
  180. configsMap, err := s.getHostConfigsMap(ctx, hostId)
  181. if err != nil {
  182. return v1.GlobalLimitConfigResponse{}, err
  183. }
  184. data := v1.GlobalLimitConfigResponse{
  185. MaxBytesMonth: "0",
  186. Bps: "0",
  187. IpCount: 0,
  188. Operator: 0,
  189. }
  190. if val, ok := configsMap[ConfigBps]; ok {
  191. data.Bps = val
  192. }
  193. //if val, ok := configsMap[ConfigMaxBytesMonth]; ok {
  194. // data.MaxBytesMonth = val
  195. //}
  196. if val, ok := configsMap[ConfigPortCount]; ok {
  197. data.PortCount, err = cast.ToIntE(val)
  198. if err != nil {
  199. return data, err
  200. }
  201. }
  202. if val, ok := configsMap[ConfigDomainCount]; ok {
  203. data.DomainCount, err = cast.ToIntE(val)
  204. if err != nil {
  205. return data, err
  206. }
  207. }
  208. if val, ok := configsMap[ConfigOperator]; ok {
  209. if val == "电信" {
  210. data.IpCount = 1
  211. }
  212. if val == "BGP" {
  213. data.IpCount = 2
  214. }
  215. }
  216. if val, ok := configsMap[ConfigIpCount]; ok {
  217. data.Operator, err = cast.ToIntE(val)
  218. if err != nil {
  219. return data, err
  220. }
  221. }
  222. return data, nil
  223. }
  224. // GetTcpLimitConfig 修正返回类型,并使用新的辅助函数
  225. func (s *hostService) GetTcpLimitConfig(ctx context.Context, hostId int) (v1.TcpLimitRequest, error) {
  226. _, err := s.getHostConfigsMap(ctx, hostId)
  227. if err != nil {
  228. return v1.TcpLimitRequest{}, err
  229. }
  230. data := v1.TcpLimitRequest{
  231. ConnCount: 0,
  232. ConnDuration: "0s",
  233. MaxConnCount: 0,
  234. }
  235. return data, nil // 返回结构体
  236. }
  237. // GetUdpLimitConfig
  238. func (s *hostService) GetUdpLimitConfig(ctx context.Context, hostId int) (v1.UdpLimitRequest, error) {
  239. _, err := s.getHostConfigsMap(ctx, hostId)
  240. if err != nil {
  241. return v1.UdpLimitRequest{}, err
  242. }
  243. data := v1.UdpLimitRequest{
  244. QosPacketCount: 0,
  245. QosPacketDuration: "0s",
  246. MaxConnCount: 0,
  247. }
  248. return data, nil
  249. }
  250. // GetWebLimitConfig 修正返回类型,并使用新的辅助函数
  251. func (s *hostService) GetWebLimitConfig(ctx context.Context, hostId int) (v1.WebLimitRequest, error) {
  252. _, err := s.getHostConfigsMap(ctx, hostId)
  253. if err != nil {
  254. return v1.WebLimitRequest{}, err
  255. }
  256. data := v1.WebLimitRequest{
  257. QpsCount: 0,
  258. QpsDuration: "0s",
  259. }
  260. return data, nil
  261. }