formatter.go 9.4 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. "github.com/AlekSi/pointer"
  7. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  9. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  10. "go.uber.org/zap"
  11. "maps"
  12. "sort"
  13. "strconv"
  14. "strings"
  15. "github.com/spf13/cast"
  16. )
  17. type FormatterService interface {
  18. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  19. FormatPort(ctx context.Context, req interface{}) []int
  20. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  21. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  22. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  23. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  24. }
  25. func NewFormatterService(
  26. service *Service,
  27. gameShieldPublicIpService GameShieldPublicIpService,
  28. gameShieldBackendRepository repository.GameShieldBackendRepository,
  29. hostService HostService,
  30. ) FormatterService {
  31. return &formatterService{
  32. Service: service,
  33. gameShieldPublicIpService: gameShieldPublicIpService,
  34. gameShieldBackendRepository: gameShieldBackendRepository,
  35. hostService: hostService,
  36. }
  37. }
  38. type formatterService struct {
  39. *Service
  40. gameShieldPublicIpService GameShieldPublicIpService
  41. gameShieldBackendRepository repository.GameShieldBackendRepository
  42. hostService HostService
  43. }
  44. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  45. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  46. for _, v := range formData {
  47. v.Type = ""
  48. v.Remark = ""
  49. }
  50. if err != nil {
  51. return "", err
  52. }
  53. maps.Copy(formData, oldFormat)
  54. // 验证
  55. err = service.ValidateBackendData(ctx, formData, req.HostId)
  56. if err != nil {
  57. return "", err
  58. }
  59. sortedOutput, err := service.Sort(ctx, formData)
  60. if err != nil {
  61. return "", err
  62. }
  63. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  64. if err != nil {
  65. return "", err
  66. }
  67. return string(jsonBytes), nil
  68. }
  69. // FormatPort 格式化端口
  70. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  71. if req == nil {
  72. return []int{}
  73. }
  74. reqStr := cast.ToString(req)
  75. if reqStr == "" {
  76. return []int{}
  77. }
  78. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  79. // 分割字符串并转换为整数
  80. var res []int
  81. for _, v := range strings.Split(reqStr, ",") {
  82. // 去除空格
  83. v = strings.TrimSpace(v)
  84. if v != "" {
  85. port := cast.ToInt(v)
  86. res = append(res, port)
  87. }
  88. }
  89. return res
  90. }
  91. // OldFormat 旧格式
  92. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  93. res := make(map[string]v1.SendGameShieldBackend)
  94. var UdpSessionTimeout string
  95. var MaxBandwidth string
  96. for _, v := range *req {
  97. service.logger.Info("v", zap.Any("v", v))
  98. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  99. service.logger.Info("addr", zap.Any("addr", addr))
  100. sdkPort, err := strconv.Atoi(v.SdkPort)
  101. if err != nil {
  102. return nil, err
  103. }
  104. if v.Protocol == "udp" {
  105. UdpSessionTimeout = "300s"
  106. } else {
  107. UdpSessionTimeout = ""
  108. }
  109. keyName := fmt.Sprintf("key%d", v.KeySort)
  110. if v.Type != "pc" {
  111. v.SdkIp = ""
  112. }
  113. if v.MaxBandwidth == 1 {
  114. MaxBandwidth = "100m"
  115. } else {
  116. MaxBandwidth = ""
  117. }
  118. res[keyName] = v1.SendGameShieldBackend{
  119. Addr: []string{addr},
  120. Protocol: v.Protocol,
  121. ProxyAddr: v.ProxyAddr,
  122. SdkPort: sdkPort,
  123. UdpSessionTimeout: UdpSessionTimeout,
  124. SdkIp: v.SdkIp,
  125. MaxBandwidth: MaxBandwidth,
  126. Host: v.Host,
  127. }
  128. service.logger.Info("res", zap.Any("res", res[keyName].Addr))
  129. }
  130. return res, nil
  131. }
  132. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  133. output := make(map[string]v1.SendGameShieldBackend)
  134. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  135. if err != nil {
  136. return nil, err
  137. }
  138. for _, item := range req.Items {
  139. // 提取必要字段
  140. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  141. if sourceIP == "" {
  142. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  143. }
  144. protocol := item.Protocol // 假设结构体中有这个字段
  145. if protocol == "" {
  146. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  147. }
  148. // 获取端口数组
  149. conPorts := service.FormatPort(ctx, item.ConnectPort)
  150. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  151. // 验证端口数量
  152. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  153. return nil, fmt.Errorf("端口数量不匹配")
  154. }
  155. // 处理每一对端口
  156. for i := 0; i < len(conPorts); i++ {
  157. keyCounter++
  158. key := fmt.Sprintf("key%d", keyCounter)
  159. // 使用数组中的具体端口
  160. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  161. itemMap := v1.SendGameShieldBackend{
  162. Addr: []string{addr},
  163. Protocol: protocol,
  164. Type: item.Type,
  165. }
  166. // 设置主机名(如果存在)
  167. if item.Protocol == "http" && item.Host != "" {
  168. itemMap.Host = item.Host
  169. }
  170. // 根据协议设置不同属性
  171. if protocol != "udp" {
  172. if item.RealIp == "agent" {
  173. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  174. }
  175. itemMap.ProxyAddr = userIp + ":32353"
  176. } else {
  177. itemMap.ProxyAddr = ""
  178. itemMap.UdpSessionTimeout = "300s"
  179. }
  180. if item.Type != "pc" {
  181. itemMap.SdkIp = ""
  182. } else {
  183. itemMap.SdkIp = item.SdkIp
  184. }
  185. if pointer.GetInt(item.MaxBandwidth) == 1 {
  186. itemMap.MaxBandwidth = "100m"
  187. } else {
  188. itemMap.MaxBandwidth = ""
  189. }
  190. // 设置SDK端口 - 使用数组中的具体端口
  191. if len(sdkPorts) != 0 {
  192. if sdkPorts[i] <= 1024 {
  193. if item.Type == "mobile" {
  194. return nil, fmt.Errorf("移动端不支持SSH端口")
  195. }
  196. }
  197. itemMap.SdkPort = sdkPorts[i]
  198. }
  199. if len(item.Remark) > 0 {
  200. itemMap.Remark = item.Remark
  201. }
  202. output[key] = itemMap
  203. }
  204. }
  205. return output, nil
  206. }
  207. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  208. var keys []int
  209. for key := range mapData {
  210. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  211. if err != nil {
  212. return nil, err
  213. }
  214. keys = append(keys, intKey)
  215. }
  216. // 2. 排序键
  217. sort.Ints(keys)
  218. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  219. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  220. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  221. for _, key := range keys {
  222. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  223. }
  224. return sortedOutput, nil
  225. }
  226. // 验证后端数据
  227. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  228. // 获取配置限制
  229. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  230. if err != nil {
  231. return fmt.Errorf("获取配置限制失败: %w", err)
  232. }
  233. // 提取源机IP和SDK端口
  234. sourceIPs := make(map[string]bool)
  235. ruleEntriesCount := int64(0)
  236. maxBandwidthCount := int64(0)
  237. // 分协议检查SDK端口
  238. tcpHttpPorts := make(map[int]bool) // TCP和HTTP共用
  239. udpPorts := make(map[int]bool) // UDP单独使用
  240. for _, item := range data {
  241. // 计算规则条目数
  242. ruleEntriesCount += int64(len(item.Addr))
  243. // 计算源机IP数
  244. for _, addr := range item.Addr {
  245. parts := strings.Split(addr, ":")
  246. if len(parts) > 0 {
  247. sourceIPs[parts[0]] = true
  248. }
  249. }
  250. // 计算最大带宽设置数
  251. if item.MaxBandwidth != "" {
  252. maxBandwidthCount++
  253. }
  254. // 根据协议类型检查SDK端口重复
  255. if item.SdkPort != 0 {
  256. // 根据协议字段来判断SDK端口是否重复
  257. switch strings.ToUpper(item.Protocol) {
  258. case "TCP", "HTTP":
  259. if tcpHttpPorts[item.SdkPort] {
  260. return fmt.Errorf("TCP/HTTP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  261. }
  262. tcpHttpPorts[item.SdkPort] = true
  263. case "UDP":
  264. if udpPorts[item.SdkPort] {
  265. return fmt.Errorf("UDP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  266. }
  267. udpPorts[item.SdkPort] = true
  268. default:
  269. return fmt.Errorf("不支持的协议类型: %s", item.Protocol)
  270. }
  271. }
  272. }
  273. // 验证源机数量
  274. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  275. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  276. configCount.SourceMachinesCount, len(sourceIPs))
  277. }
  278. // 验证规则条目数
  279. if ruleEntriesCount > configCount.RuleEntriesCount {
  280. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  281. configCount.RuleEntriesCount, ruleEntriesCount)
  282. }
  283. // 验证最大带宽设置数
  284. if maxBandwidthCount > configCount.MaxBandwidthCount {
  285. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  286. configCount.MaxBandwidthCount, maxBandwidthCount)
  287. }
  288. return nil
  289. }