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- package handler
- import (
- "github.com/gin-gonic/gin"
- v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
- "github.com/go-nunu/nunu-layout-advanced/internal/service/api/gameShield"
- "github.com/mcuadros/go-defaults"
- "net/http"
- )
- type GameShieldBackendHandler struct {
- *Handler
- gameShieldBackendService gameShield.GameShieldBackendService
- }
- func NewGameShieldBackendHandler(
- handler *Handler,
- gameShieldBackendService gameShield.GameShieldBackendService,
- ) *GameShieldBackendHandler {
- return &GameShieldBackendHandler{
- Handler: handler,
- gameShieldBackendService: gameShieldBackendService,
- }
- }
- func (h *GameShieldBackendHandler) GetGameShieldBackend(ctx *gin.Context) {
- }
- func (h *GameShieldBackendHandler) AddGameShieldBackend(ctx *gin.Context) {
- req := new(v1.GameShieldBackendArrayRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- defaults.SetDefaults(req)
- res, err := h.gameShieldBackendService.AddGameShieldBackend(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldBackendHandler) EditGameShieldBackend(ctx *gin.Context) {
- req := new(v1.GameShieldBackendArrayRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- defaults.SetDefaults(req)
- res, err := h.gameShieldBackendService.EditGameShieldBackend(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldBackendHandler) DeleteGameShieldBackend(ctx *gin.Context) {
- req := new(v1.DelGameShieldBackendRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- defaults.SetDefaults(req)
- res, err := h.gameShieldBackendService.DeleteGameShieldBackend(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldBackendHandler) ReplacementSourceMachineIp(ctx *gin.Context) {
- req := new(v1.ReplacementSourceMachineIpRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- defaults.SetDefaults(req)
- err := h.gameShieldBackendService.ReplacementSourceMachineIp(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, nil)
- }
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