formatter.go 9.4 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. "github.com/AlekSi/pointer"
  7. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  8. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  9. "github.com/go-nunu/nunu-layout-advanced/internal/repository"
  10. "go.uber.org/zap"
  11. "maps"
  12. "sort"
  13. "strconv"
  14. "strings"
  15. "github.com/spf13/cast"
  16. )
  17. type FormatterService interface {
  18. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  19. FormatPort(ctx context.Context, req interface{}) []int
  20. OldFormat(ctx context.Context, req []model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  21. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  22. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  23. ValidateBackendData(ctx context.Context, mapData map[string]v1.SendGameShieldBackend, hostId int) error
  24. }
  25. func NewFormatterService(
  26. service *Service,
  27. gameShieldPublicIpService GameShieldPublicIpService,
  28. gameShieldBackendRepository repository.GameShieldBackendRepository,
  29. hostService HostService,
  30. ) FormatterService {
  31. return &formatterService{
  32. Service: service,
  33. gameShieldPublicIpService: gameShieldPublicIpService,
  34. gameShieldBackendRepository: gameShieldBackendRepository,
  35. hostService: hostService,
  36. }
  37. }
  38. type formatterService struct {
  39. *Service
  40. gameShieldPublicIpService GameShieldPublicIpService
  41. gameShieldBackendRepository repository.GameShieldBackendRepository
  42. hostService HostService
  43. }
  44. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  45. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  46. for _, v := range formData {
  47. v.Type = ""
  48. v.Remark = ""
  49. }
  50. if err != nil {
  51. return "", err
  52. }
  53. maps.Copy(formData, oldFormat)
  54. // 验证
  55. err = service.ValidateBackendData(ctx, formData, req.HostId)
  56. if err != nil {
  57. return "", err
  58. }
  59. sortedOutput, err := service.Sort(ctx, formData)
  60. if err != nil {
  61. return "", err
  62. }
  63. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  64. if err != nil {
  65. return "", err
  66. }
  67. return string(jsonBytes), nil
  68. }
  69. // FormatPort 格式化端口
  70. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  71. if req == nil {
  72. return []int{}
  73. }
  74. reqStr := cast.ToString(req)
  75. if reqStr == "" {
  76. return []int{}
  77. }
  78. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  79. // 分割字符串并转换为整数
  80. var res []int
  81. for _, v := range strings.Split(reqStr, ",") {
  82. // 去除空格
  83. v = strings.TrimSpace(v)
  84. if v != "" {
  85. port := cast.ToInt(v)
  86. res = append(res, port)
  87. }
  88. }
  89. return res
  90. }
  91. // OldFormat 旧格式
  92. func (service *formatterService) OldFormat(ctx context.Context, req []model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  93. res := make(map[string]v1.SendGameShieldBackend)
  94. var UdpSessionTimeout string
  95. var MaxBandwidth string
  96. for _, v := range req {
  97. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  98. service.logger.Info("addr", zap.Any("addr", addr))
  99. sdkPort, err := strconv.Atoi(v.SdkPort)
  100. if err != nil {
  101. return nil, err
  102. }
  103. if v.Protocol == "udp" {
  104. UdpSessionTimeout = "300s"
  105. } else {
  106. UdpSessionTimeout = ""
  107. }
  108. keyName := fmt.Sprintf("key%d", v.KeySort)
  109. if v.Type != "pc" {
  110. v.SdkIp = ""
  111. }
  112. if v.MaxBandwidth == 1 {
  113. MaxBandwidth = "100m"
  114. } else {
  115. MaxBandwidth = ""
  116. }
  117. res[keyName] = v1.SendGameShieldBackend{
  118. Addr: []string{addr},
  119. Protocol: v.Protocol,
  120. ProxyAddr: v.ProxyAddr,
  121. SdkPort: sdkPort,
  122. UdpSessionTimeout: UdpSessionTimeout,
  123. SdkIp: v.SdkIp,
  124. MaxBandwidth: MaxBandwidth,
  125. Host: v.Host,
  126. }
  127. service.logger.Info("res", zap.Any("res", res[keyName].Addr))
  128. }
  129. return res, nil
  130. }
  131. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  132. output := make(map[string]v1.SendGameShieldBackend)
  133. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  134. if err != nil {
  135. return nil, err
  136. }
  137. for _, item := range req.Items {
  138. // 提取必要字段
  139. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  140. if sourceIP == "" {
  141. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  142. }
  143. protocol := item.Protocol // 假设结构体中有这个字段
  144. if protocol == "" {
  145. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  146. }
  147. // 获取端口数组
  148. conPorts := service.FormatPort(ctx, item.ConnectPort)
  149. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  150. // 验证端口数量
  151. if len(sdkPorts) > 0 && len(conPorts) != len(sdkPorts) {
  152. return nil, fmt.Errorf("端口数量不匹配")
  153. }
  154. // 处理每一对端口
  155. for i := 0; i < len(conPorts); i++ {
  156. keyCounter++
  157. key := fmt.Sprintf("key%d", keyCounter)
  158. // 使用数组中的具体端口
  159. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  160. itemMap := v1.SendGameShieldBackend{
  161. Addr: []string{addr},
  162. Protocol: protocol,
  163. Type: item.Type,
  164. }
  165. // 设置主机名(如果存在)
  166. if item.Protocol == "http" && item.Host != "" {
  167. itemMap.Host = item.Host
  168. }
  169. // 根据协议设置不同属性
  170. if protocol != "udp" {
  171. if item.RealIp == "agent" {
  172. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  173. }
  174. itemMap.ProxyAddr = userIp + ":32353"
  175. } else {
  176. itemMap.ProxyAddr = ""
  177. itemMap.UdpSessionTimeout = "300s"
  178. }
  179. if item.Type != "pc" {
  180. itemMap.SdkIp = ""
  181. } else {
  182. itemMap.SdkIp = item.SdkIp
  183. }
  184. if pointer.GetInt(item.MaxBandwidth) == 1 {
  185. itemMap.MaxBandwidth = "100m"
  186. } else {
  187. itemMap.MaxBandwidth = ""
  188. }
  189. // 设置SDK端口 - 使用数组中的具体端口
  190. if len(sdkPorts) != 0 {
  191. if sdkPorts[i] <= 1024 {
  192. if item.Type == "mobile" {
  193. return nil, fmt.Errorf("移动端不支持SSH端口")
  194. }
  195. }
  196. itemMap.SdkPort = sdkPorts[i]
  197. }
  198. if len(item.Remark) > 0 {
  199. itemMap.Remark = item.Remark
  200. }
  201. output[key] = itemMap
  202. }
  203. }
  204. return output, nil
  205. }
  206. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  207. var keys []int
  208. for key := range mapData {
  209. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  210. if err != nil {
  211. return nil, err
  212. }
  213. keys = append(keys, intKey)
  214. }
  215. // 2. 排序键
  216. sort.Ints(keys)
  217. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  218. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  219. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  220. for _, key := range keys {
  221. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  222. }
  223. return sortedOutput, nil
  224. }
  225. // 验证后端数据
  226. func (service *formatterService) ValidateBackendData(ctx context.Context, data map[string]v1.SendGameShieldBackend, hostId int) error {
  227. // 获取配置限制
  228. configCount, err := service.hostService.GetGameShieldConfig(ctx, hostId)
  229. if err != nil {
  230. return fmt.Errorf("获取配置限制失败: %w", err)
  231. }
  232. // 提取源机IP和SDK端口
  233. sourceIPs := make(map[string]bool)
  234. ruleEntriesCount := int64(0)
  235. maxBandwidthCount := int64(0)
  236. // 分协议检查SDK端口
  237. tcpHttpPorts := make(map[int]bool) // TCP和HTTP共用
  238. udpPorts := make(map[int]bool) // UDP单独使用
  239. for _, item := range data {
  240. // 计算规则条目数
  241. ruleEntriesCount += int64(len(item.Addr))
  242. // 计算源机IP数
  243. for _, addr := range item.Addr {
  244. parts := strings.Split(addr, ":")
  245. if len(parts) > 0 {
  246. sourceIPs[parts[0]] = true
  247. }
  248. }
  249. // 计算最大带宽设置数
  250. if item.MaxBandwidth != "" {
  251. maxBandwidthCount++
  252. }
  253. // 根据协议类型检查SDK端口重复
  254. if item.SdkPort != 0 {
  255. // 根据协议字段来判断SDK端口是否重复
  256. switch strings.ToUpper(item.Protocol) {
  257. case "TCP", "HTTP":
  258. if tcpHttpPorts[item.SdkPort] {
  259. return fmt.Errorf("TCP/HTTP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  260. }
  261. tcpHttpPorts[item.SdkPort] = true
  262. case "UDP":
  263. if udpPorts[item.SdkPort] {
  264. return fmt.Errorf("UDP SDK端口%d重复,每个端口只能配置一次", item.SdkPort)
  265. }
  266. udpPorts[item.SdkPort] = true
  267. default:
  268. return fmt.Errorf("不支持的协议类型: %s", item.Protocol)
  269. }
  270. }
  271. }
  272. // 验证源机数量
  273. if int64(len(sourceIPs)) > configCount.SourceMachinesCount {
  274. return fmt.Errorf("超出最大源机数量,当前配置允许%d个源机,合并后有%d个源机",
  275. configCount.SourceMachinesCount, len(sourceIPs))
  276. }
  277. // 验证规则条目数
  278. if ruleEntriesCount > configCount.RuleEntriesCount {
  279. return fmt.Errorf("超出最大规则数量,当前配置允许%d个规则,合并后有%d个规则",
  280. configCount.RuleEntriesCount, ruleEntriesCount)
  281. }
  282. // 验证最大带宽设置数
  283. if maxBandwidthCount > configCount.MaxBandwidthCount {
  284. return fmt.Errorf("超出最大带宽数量,当前配置允许%d个带宽设置,合并后有%d个",
  285. configCount.MaxBandwidthCount, maxBandwidthCount)
  286. }
  287. return nil
  288. }