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- package service
- import (
- "context"
- "encoding/json"
- "fmt"
- v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
- "github.com/go-nunu/nunu-layout-advanced/internal/model"
- "maps"
- "sort"
- "strconv"
- "strings"
- "github.com/spf13/cast"
- )
- type FormatterService interface {
- FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
- FormatPort(ctx context.Context, req interface{}) []int
- OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
- TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
- Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
- }
- func NewFormatterService(
- service *Service,
- gameShieldPublicIpService GameShieldPublicIpService,
- ) FormatterService {
- return &formatterService{
- Service: service,
- gameShieldPublicIpService: gameShieldPublicIpService,
- }
- }
- type formatterService struct {
- *Service
- gameShieldPublicIpService GameShieldPublicIpService
- }
- func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
- formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
- for _, v := range formData {
- v.Type = ""
- }
- if err != nil {
- return "", err
- }
- maps.Copy(formData, oldFormat)
- sortedOutput, err := service.Sort(ctx, formData)
- if err != nil {
- return "", err
- }
- jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
- if err != nil {
- return "", err
- }
- return string(jsonBytes), nil
- }
- func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
- if req == nil {
- return []int{}
- }
- reqStr := cast.ToString(req)
- if reqStr == "" {
- return []int{}
- }
- reqStr = strings.ReplaceAll(reqStr, ",", ",")
- // 分割字符串并转换为整数
- var res []int
- for _, v := range strings.Split(reqStr, ",") {
- // 去除空格
- v = strings.TrimSpace(v)
- if v != "" {
- port := cast.ToInt(v)
- res = append(res, port)
- }
- }
- return res
- }
- func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
- res := make(map[string]v1.SendGameShieldBackend)
- var UdpSessionTimeout string
- for _, v := range *req {
- addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
- sdkPort, err := strconv.Atoi(v.SdkPort)
- if err != nil {
- return nil, err
- }
- if v.Protocol == "udp" {
- UdpSessionTimeout = "300s"
- } else {
- UdpSessionTimeout = ""
- }
- keyName := fmt.Sprintf("key%d", v.KeySort)
- if v.Type != "pc" {
- v.SdkIp = ""
- }
- res[keyName] = v1.SendGameShieldBackend{
- Addr: []string{addr},
- Protocol: v.Protocol,
- ProxyAddr: v.ProxyAddr,
- SdkPort: sdkPort,
- UdpSessionTimeout: UdpSessionTimeout,
- SdkIp: v.SdkIp,
- }
- }
- return res, nil
- }
- func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
- output := make(map[string]v1.SendGameShieldBackend)
- userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
- if err != nil {
- return nil, err
- }
- for _, item := range req.Items {
- // 提取必要字段
- sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
- if sourceIP == "" {
- return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
- }
- protocol := item.Protocol // 假设结构体中有这个字段
- if protocol == "" {
- return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
- }
- // 获取端口数组
- conPorts := service.FormatPort(ctx, item.ConnectPort)
- sdkPorts := service.FormatPort(ctx, item.SdkPort)
- // 处理每一对端口
- for i := 0; i < len(conPorts); i++ {
- keyCounter++
- key := fmt.Sprintf("key%d", keyCounter)
- // 使用数组中的具体端口
- addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
- itemMap := v1.SendGameShieldBackend{
- Addr: []string{addr},
- Protocol: protocol,
- }
- //// 设置主机名(如果存在)
- //if item.Host != "" {
- // itemMap["host"] = item.Host
- //}
- // 根据协议设置不同属性
- if protocol != "udp" {
- if item.Checked == "agent" {
- itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
- }
- itemMap.ProxyAddr = userIp + ":32353"
- } else {
- itemMap.ProxyAddr = ""
- itemMap.UdpSessionTimeout = "300s"
- }
- itemMap.Type = item.Type
- if item.Type != "pc" {
- itemMap.SdkIp = ""
- } else {
- itemMap.SdkIp = item.SdkIp
- }
- if item.MaxBandwidth == "1" {
- itemMap.MaxBandwidth = "50m"
- } else {
- itemMap.MaxBandwidth = ""
- }
- // 设置SDK端口 - 使用数组中的具体端口
- if len(sdkPorts) != 0 {
- if sdkPorts[i] <= 1024 {
- if item.Type == "mobile" {
- return nil, fmt.Errorf("移动端不支持SSH端口")
- }
- }
- itemMap.SdkPort = sdkPorts[i]
- }
- output[key] = itemMap
- }
- }
- return output, nil
- }
- func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
- var keys []int
- for key := range mapData {
- intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
- if err != nil {
- return nil, err
- }
- keys = append(keys, intKey)
- }
- // 2. 排序键
- sort.Ints(keys)
- // 3. 创建一个新的 output 切片或 map 来存储排序后的值
- sortedOutput := make(map[string]v1.SendGameShieldBackend)
- // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
- for _, key := range keys {
- sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
- }
- return sortedOutput, nil
- }
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