formatter.go 5.9 KB

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  1. package service
  2. import (
  3. "context"
  4. "encoding/json"
  5. "fmt"
  6. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  7. "github.com/go-nunu/nunu-layout-advanced/internal/model"
  8. "maps"
  9. "sort"
  10. "strconv"
  11. "strings"
  12. "github.com/spf13/cast"
  13. )
  14. type FormatterService interface {
  15. FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, output map[string]v1.SendGameShieldBackend, keyCounter int) (string, error)
  16. FormatPort(ctx context.Context, req interface{}) []int
  17. OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  18. TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error)
  19. Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error)
  20. }
  21. func NewFormatterService(
  22. service *Service,
  23. gameShieldPublicIpService GameShieldPublicIpService,
  24. ) FormatterService {
  25. return &formatterService{
  26. Service: service,
  27. gameShieldPublicIpService: gameShieldPublicIpService,
  28. }
  29. }
  30. type formatterService struct {
  31. *Service
  32. gameShieldPublicIpService GameShieldPublicIpService
  33. }
  34. func (service *formatterService) FormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, oldFormat map[string]v1.SendGameShieldBackend, keyCounter int) (string, error) {
  35. formData, err := service.TidyFormatBackendData(ctx, req, keyCounter)
  36. for _, v := range formData {
  37. v.Type = ""
  38. }
  39. if err != nil {
  40. return "", err
  41. }
  42. maps.Copy(formData, oldFormat)
  43. sortedOutput, err := service.Sort(ctx, formData)
  44. if err != nil {
  45. return "", err
  46. }
  47. jsonBytes, err := json.MarshalIndent(sortedOutput, "", " ")
  48. if err != nil {
  49. return "", err
  50. }
  51. return string(jsonBytes), nil
  52. }
  53. func (service *formatterService) FormatPort(ctx context.Context, req interface{}) []int {
  54. if req == nil {
  55. return []int{}
  56. }
  57. reqStr := cast.ToString(req)
  58. if reqStr == "" {
  59. return []int{}
  60. }
  61. reqStr = strings.ReplaceAll(reqStr, ",", ",")
  62. // 分割字符串并转换为整数
  63. var res []int
  64. for _, v := range strings.Split(reqStr, ",") {
  65. // 去除空格
  66. v = strings.TrimSpace(v)
  67. if v != "" {
  68. port := cast.ToInt(v)
  69. res = append(res, port)
  70. }
  71. }
  72. return res
  73. }
  74. func (service *formatterService) OldFormat(ctx context.Context, req *[]model.GameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  75. res := make(map[string]v1.SendGameShieldBackend)
  76. var UdpSessionTimeout string
  77. for _, v := range *req {
  78. addr := fmt.Sprintf("%s:%s", v.SourceMachineIP, v.ConnectPort)
  79. sdkPort, err := strconv.Atoi(v.SdkPort)
  80. if err != nil {
  81. return nil, err
  82. }
  83. if v.Protocol == "udp" {
  84. UdpSessionTimeout = "300s"
  85. } else {
  86. UdpSessionTimeout = ""
  87. }
  88. keyName := fmt.Sprintf("key%d", v.KeySort)
  89. if v.Type != "pc" {
  90. v.SdkIp = ""
  91. }
  92. res[keyName] = v1.SendGameShieldBackend{
  93. Addr: []string{addr},
  94. Protocol: v.Protocol,
  95. ProxyAddr: v.ProxyAddr,
  96. SdkPort: sdkPort,
  97. UdpSessionTimeout: UdpSessionTimeout,
  98. SdkIp: v.SdkIp,
  99. }
  100. }
  101. return res, nil
  102. }
  103. func (service *formatterService) TidyFormatBackendData(ctx context.Context, req *v1.GameShieldBackendArrayRequest, keyCounter int) (map[string]v1.SendGameShieldBackend, error) {
  104. output := make(map[string]v1.SendGameShieldBackend)
  105. userIp, err := service.gameShieldPublicIpService.GetUserIp(ctx, req.Uid)
  106. if err != nil {
  107. return nil, err
  108. }
  109. for _, item := range req.Items {
  110. // 提取必要字段
  111. sourceIP := item.SourceMachineIP // 假设结构体中有这个字段
  112. if sourceIP == "" {
  113. return nil, fmt.Errorf("没有有效源IP的配置") // 跳过没有有效源IP的配置
  114. }
  115. protocol := item.Protocol // 假设结构体中有这个字段
  116. if protocol == "" {
  117. return nil, fmt.Errorf("没有有效协议的配置") // 跳过没有有效协议的配置
  118. }
  119. // 获取端口数组
  120. conPorts := service.FormatPort(ctx, item.ConnectPort)
  121. sdkPorts := service.FormatPort(ctx, item.SdkPort)
  122. // 处理每一对端口
  123. for i := 0; i < len(conPorts); i++ {
  124. keyCounter++
  125. key := fmt.Sprintf("key%d", keyCounter)
  126. // 使用数组中的具体端口
  127. addr := fmt.Sprintf("%s:%d", sourceIP, conPorts[i])
  128. itemMap := v1.SendGameShieldBackend{
  129. Addr: []string{addr},
  130. Protocol: protocol,
  131. }
  132. //// 设置主机名(如果存在)
  133. //if item.Host != "" {
  134. // itemMap["host"] = item.Host
  135. //}
  136. // 根据协议设置不同属性
  137. if protocol != "udp" {
  138. if item.Checked == "agent" {
  139. itemMap.AgentAddr = fmt.Sprintf("%s:%s", sourceIP, "23350")
  140. }
  141. itemMap.ProxyAddr = userIp + ":32353"
  142. } else {
  143. itemMap.ProxyAddr = ""
  144. itemMap.UdpSessionTimeout = "300s"
  145. }
  146. itemMap.Type = item.Type
  147. if item.Type != "pc" {
  148. itemMap.SdkIp = ""
  149. } else {
  150. itemMap.SdkIp = item.SdkIp
  151. }
  152. if item.MaxBandwidth == "1" {
  153. itemMap.MaxBandwidth = "50m"
  154. } else {
  155. itemMap.MaxBandwidth = ""
  156. }
  157. // 设置SDK端口 - 使用数组中的具体端口
  158. if len(sdkPorts) != 0 {
  159. if sdkPorts[i] <= 1024 {
  160. if item.Type == "mobile" {
  161. return nil, fmt.Errorf("移动端不支持SSH端口")
  162. }
  163. }
  164. itemMap.SdkPort = sdkPorts[i]
  165. }
  166. output[key] = itemMap
  167. }
  168. }
  169. return output, nil
  170. }
  171. func (service *formatterService) Sort(ctx context.Context, mapData map[string]v1.SendGameShieldBackend) (map[string]v1.SendGameShieldBackend, error) {
  172. var keys []int
  173. for key := range mapData {
  174. intKey, err := strconv.Atoi(strings.TrimPrefix(key, "key"))
  175. if err != nil {
  176. return nil, err
  177. }
  178. keys = append(keys, intKey)
  179. }
  180. // 2. 排序键
  181. sort.Ints(keys)
  182. // 3. 创建一个新的 output 切片或 map 来存储排序后的值
  183. sortedOutput := make(map[string]v1.SendGameShieldBackend)
  184. // 4. 按排序后的键遍历 map,并存储对应的值到 sortedOutput
  185. for _, key := range keys {
  186. sortedOutput["key"+strconv.Itoa(key)] = mapData["key"+strconv.Itoa(key)]
  187. }
  188. return sortedOutput, nil
  189. }