gameshield.go 3.7 KB

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  1. package handler
  2. import (
  3. "github.com/gin-gonic/gin"
  4. v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
  5. "github.com/go-nunu/nunu-layout-advanced/internal/service"
  6. "net/http"
  7. )
  8. type GameShieldHandler struct {
  9. *Handler
  10. gameShieldService service.GameShieldService
  11. crawlerService service.CrawlerService
  12. }
  13. func NewGameShieldHandler(
  14. handler *Handler,
  15. gameShieldService service.GameShieldService,
  16. crawlerService service.CrawlerService,
  17. ) *GameShieldHandler {
  18. return &GameShieldHandler{
  19. Handler: handler,
  20. gameShieldService: gameShieldService,
  21. crawlerService: crawlerService,
  22. }
  23. }
  24. func (h *GameShieldHandler) SubmitGameShield(ctx *gin.Context) {
  25. req := new(v1.GameShieldSubmitRequest)
  26. if err := ctx.ShouldBind(req); err != nil {
  27. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  28. return
  29. }
  30. res, err := h.gameShieldService.SubmitGameShield(ctx, req)
  31. if err != nil {
  32. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  33. return
  34. }
  35. v1.HandleSuccess(ctx, res)
  36. }
  37. func (h *GameShieldHandler) EditGameShield(ctx *gin.Context) {
  38. req := new(v1.GameShieldSubmitRequest)
  39. if err := ctx.ShouldBind(req); err != nil {
  40. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err)
  41. return
  42. }
  43. res, err := h.gameShieldService.EditGameShield(ctx, req)
  44. if err != nil {
  45. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  46. return
  47. }
  48. v1.HandleSuccess(ctx, res)
  49. }
  50. func (h *GameShieldHandler) GetGameShieldField(ctx *gin.Context) {
  51. req := new(v1.GetGameShieldRuleIdRequest)
  52. if err := ctx.ShouldBind(req); err != nil {
  53. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err)
  54. return
  55. }
  56. val, err := h.crawlerService.GetField(ctx, req.AppName)
  57. res, exists := val[req.Name] // name 例如 "rule_id"、"priority" 等
  58. if !exists {
  59. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, "field not exists")
  60. return
  61. }
  62. if err != nil {
  63. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  64. return
  65. }
  66. v1.HandleSuccess(ctx, res)
  67. }
  68. func (h *GameShieldHandler) GetGameShieldKey(ctx *gin.Context) {
  69. req := new(v1.GetGameShieldRuleIdRequest)
  70. if err := ctx.ShouldBind(req); err != nil {
  71. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  72. return
  73. }
  74. res, err := h.gameShieldService.GetGameShieldKey(ctx, req.HostId)
  75. if err != nil {
  76. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  77. return
  78. }
  79. v1.HandleSuccess(ctx, res)
  80. }
  81. func (h *GameShieldHandler) DeleteGameShield(ctx *gin.Context) {
  82. req := new(v1.GameShieldRuleIdRequest)
  83. if err := ctx.ShouldBind(req); err != nil {
  84. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  85. return
  86. }
  87. res, err := h.gameShieldService.DeleteGameShield(ctx, req.RuleId)
  88. if err != nil {
  89. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  90. return
  91. }
  92. v1.HandleSuccess(ctx, res)
  93. }
  94. func (h *GameShieldHandler) GetGameShieldOnlineList(ctx *gin.Context) {
  95. req := new(v1.GameShieldRuleIdRequest)
  96. if err := ctx.ShouldBind(req); err != nil {
  97. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  98. return
  99. }
  100. res, err := h.gameShieldService.GetGameShieldOnlineList(ctx, req.RuleId)
  101. if err != nil {
  102. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  103. return
  104. }
  105. v1.HandleSuccess(ctx, res)
  106. }
  107. func (h *GameShieldHandler) IsExistGameShieldKey(ctx *gin.Context) {
  108. req := new(v1.KeyAndFieldResponse)
  109. if err := ctx.ShouldBind(req); err != nil {
  110. v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
  111. return
  112. }
  113. res, err := h.gameShieldService.IsExistGameShieldKey(ctx, req.Key)
  114. if err != nil {
  115. v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
  116. return
  117. }
  118. v1.HandleSuccess(ctx, res)
  119. }