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- package handler
- import (
- "github.com/gin-gonic/gin"
- v1 "github.com/go-nunu/nunu-layout-advanced/api/v1"
- "github.com/go-nunu/nunu-layout-advanced/internal/service"
- "net/http"
- )
- type GameShieldHandler struct {
- *Handler
- gameShieldService service.GameShieldService
- crawlerService service.CrawlerService
- }
- func NewGameShieldHandler(
- handler *Handler,
- gameShieldService service.GameShieldService,
- crawlerService service.CrawlerService,
- ) *GameShieldHandler {
- return &GameShieldHandler{
- Handler: handler,
- gameShieldService: gameShieldService,
- crawlerService: crawlerService,
- }
- }
- func (h *GameShieldHandler) SubmitGameShield(ctx *gin.Context) {
- req := new(v1.GameShieldSubmitRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- res, err := h.gameShieldService.SubmitGameShield(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) EditGameShield(ctx *gin.Context) {
- req := new(v1.GameShieldSubmitRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err)
- return
- }
- res, err := h.gameShieldService.EditGameShield(ctx, req)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) GetGameShieldField(ctx *gin.Context) {
- req := new(v1.GetGameShieldRuleIdRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err)
- return
- }
- val, err := h.crawlerService.GetField(ctx, req.AppName)
- res, exists := val[req.Name] // name 例如 "rule_id"、"priority" 等
- if !exists {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, "field not exists")
- return
- }
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) GetGameShieldKey(ctx *gin.Context) {
- req := new(v1.GetGameShieldRuleIdRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- res, err := h.gameShieldService.GetGameShieldKey(ctx, req.HostId)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) DeleteGameShield(ctx *gin.Context) {
- req := new(v1.GameShieldRuleIdRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- res, err := h.gameShieldService.DeleteGameShield(ctx, req.RuleId)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) GetGameShieldOnlineList(ctx *gin.Context) {
- req := new(v1.GameShieldRuleIdRequest)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- res, err := h.gameShieldService.GetGameShieldOnlineList(ctx, req.RuleId)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
- func (h *GameShieldHandler) IsExistGameShieldKey(ctx *gin.Context) {
- req := new(v1.KeyAndFieldResponse)
- if err := ctx.ShouldBind(req); err != nil {
- v1.HandleError(ctx, http.StatusBadRequest, v1.ErrBadRequest, err.Error())
- return
- }
- res, err := h.gameShieldService.IsExistGameShieldKey(ctx, req.Key)
- if err != nil {
- v1.HandleError(ctx, http.StatusInternalServerError, err, err.Error())
- return
- }
- v1.HandleSuccess(ctx, res)
- }
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